Unnamed
public text v1 · immutable DamageDisplayList[0] = new DamageDisplay();
DamageDisplayList[0].Position2D = new Vector2(0, 100);
DamageDisplayList[0].Damage = 300;
DamageDisplayList[1] = new DamageDisplay();
DamageDisplayList[1].Position2D = new Vector2(0, 100);
DamageDisplayList[1].Damage = 300;
DamageDisplayList[2] = new DamageDisplay();
DamageDisplayList[2].Position2D = new Vector2(0, 100);
DamageDisplayList[2].Damage = 300;
Debug.WriteLine(DamageDisplayList.Count);