All pastes #482168 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-05-11 04:39 UTC
rendered paste body
main()
{
	print("\n----------------------------------");
	print(" Grand Canyon Freefall and Deatchmatch Areas  By FireWhacko(2007) ");
	print("----------------------------------\n");
}



#include <a_samp>
#include <dini>

#if !defined floatstr
  native Float:floatstr(const string[]);
#endif

#define SLOTS 8
new player_level[SLOTS] = {-1, ...}; // Saves the player's level - the default
// one is -1 for not connected, 0 for not logged in and others for logged in

new player_names[SLOTS][MAX_PLAYER_NAME]; // Saves the player's names
#define USERFILE "users.txt"

#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	AddPlayerClass(290,44.6351,2239.2314,125.8093,199.1324,0,0,0,0,0,0); // rosie spawn
AddPlayerClass(290,11.5519,2241.0898,125.5254,164.6654,0,0,0,0,0,0); // rosie spawn2
AddPlayerClass(291,25.7184,2241.0459,126.6797,194.1190,0,0,0,0,0,0); // kent spawn
AddPlayerClass(291,31.9292,2247.5791,126.6797,185.9723,0,0,0,0,0,0); // kent spawn2
AddPlayerClass(292,43.1684,2222.5337,123.7333,225.1393,0,0,0,0,0,0); // cesar spawn
AddPlayerClass(292,53.8307,2248.6443,124.9183,325.3835,0,0,0,0,0,0); // cesar spawn2
AddPlayerClass(294,50.3343,2217.3435,123.0984,164.6420,0,0,0,0,0,0); // woozie spawn
AddPlayerClass(294,15.0398,2213.0774,122.8999,41.5008,0,0,0,0,0,0); // woozie spawn2
AddPlayerClass(295,11.4153,2235.8784,125.4942,347.9203,0,0,0,0,0,0); // toreno spawn
AddPlayerClass(295,40.6946,2244.2988,126.1969,195.9522,0,0,0,0,0,0); // toreno spawn 2
AddPlayerClass(2,64.8539,2227.6211,122.7690,51.8647,0,0,0,0,0,0); // maccer spawn
AddPlayerClass(2,7.4593,2246.2927,124.3700,341.6774,0,0,0,0,0,0); // maccer spawn2
AddPlayerClass(1,37.6465,2267.6855,123.1237,11.1310,0,0,0,0,0,0); // truth
AddPlayerClass(1,44.6248,2228.3567,124.9609,173.4392,0,0,0,0,0,0); // truth2
AddPlayerClass(playerid,-250.3017,2350.4690,109.1811,71.0698,0,0,0,0,0,0); // Monster Mash Spawn
AddPlayerClass(playerid,-256.0169,2348.1985,108.8958,82.3499,0,0,0,0,0,0); // Monster Mash Spawn 2
AddPlayerClass(playerid,-261.3938,2226.5432,110.3166,336.9282,0,0,0,0,0,0); // Monster Mash Spawn 3
AddPlayerClass(playerid,-272.7000,2169.8354,112.4923,176.1867,0,0,0,0,0,0); // Monster Mash Spawn 4
AddPlayerClass(playerid,-285.8475,2163.8411,112.9134,116.3395,0,0,0,0,0,0); // Monster Mash Spawn 5
AddStaticPickup(1242,2.0934,2250.0273,126.6797); // armor
AddStaticPickup(1242,2.1150,2232.7209,126.6797); // armor2
AddStaticPickup(371,2,32.6592,2213.8811,122.5143,); // para
AddStaticPickup(371,2,32.5931,2271.5896,122.7560,); // para2
AddStaticVehicle(444,-259.2962,2404.1743,109.5017,186.7411,32,42); // Monster Ram
AddStaticVehicle(444,-230.5903,2393.6960,108.9767,149.8789,32,42); // Monster Ram2
AddStaticVehicle(444,-297.7449,2371.2891,112.1051,222.7360,32,42); // Monster Ram3
AddStaticVehicle(444,-304.1425,2342.9807,112.1234,284.0963,32,42); // Monster Ram4
AddStaticVehicle(444,-280.1971,2306.6062,109.7990,335.1256,32,42); // Monster Ram5
AddStaticVehicle(444,-297.8124,2152.8931,112.7524,278.7299,32,42); // Monster Ram6
AddStaticVehicle(444,-295.8636,2168.9463,113.0475,233.5214,32,42); // Monster Ram7
AddStaticVehicle(444,-288.6972,2142.1421,113.0746,356.7954,32,42); // Monster Ram8
AddStaticVehicle(444,-272.0978,2148.4932,111.6818,69.4169,32,42); // Monster  Ram9
AddStaticVehicle(444,-264.1244,2166.8608,112.5320,84.0033,32,42); // Monster  Ram10
return 1;

}


public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/me", true, 3)==0) { // 3 is the length of /me
 new str[256], pname[256]; GetPlayerName(playerid, pname, 256);
 format(str, 256, "%s says %s", pname, cmdtext[4]);
 SendClientMessageToAll(0xFFFF00AA, str);
-------help-------
      {
	         if(strcmp(cmdtext, "/help", true) == 0) {
		SendClientMessage(playerid, COLOR_GREEN,"Firewhacko's Gamemode - Created by ");
		SendClientMessage(playerid, COLOR_YELLOW,"Type /commands for a list of commands");
        return 1;


	  }
-------rules--------
      {

             if(strcmp(cmdtext, "/rules" true) == 0){
             SendClientMessage(playerid, COLOR_YELLOW, "No cheating");
             SendClientMessage(playerid, COLOR_YELLOW, "No Flaming");
             SendClientMessage(playerid, COLOR_YELLOW, "No Spamming");
             SendClientMessage(playerid, COLOR_YELLOW, "Remember: this is a non-clan server.");
             SendClientMessage(playerid, COLOR_YELLOW, "Everyone is welcome, except cheaters and hackers");
             SendClientMessage(playerid, COLOR_YELLOW, "Go Ahead and Enjoy, I might add more maps. :)");
             return 1;
             

	   }
-----------commands---------
	   {
			 if(strcmp(cmdtext, "/commands" true) == 0){
			 SendClientMessage(playerid, COLOR_YELLOW, "/monstermash - Ram some monsters!
			 


 return 1;
 }



dcmd_login(playerid, params[]) {
  if(player_level[playerid] != 0) { // User is logged in
    SendClientMessage(playerid, 0xFFFFFFFF, "You are already logged in.");
	return 1; // We dont need to execute the rest of the function, do we?
  }
  else if(strlen(params) == 0) { // There is no password specified, only /login
    SendClientMessage(playerid, 0xFFFFFFFF, "Please use /login [password]");
    return 1;
  }
  else if(!dini_Isset(USERFILE,player_names[playerid])) { // not registered
    SendClientMessage(playerid, 0xFFFFFFFF, "Your nick is not registered.");
    SendClientMessage(playerid, 0xFFFFFFFF, "Use /register [password] first.");
    return 1;
  }
  else if(adler32_hash(params) != dini_Int(USERFILE,player_names[playerid])) {
	// There's a password hash generated and compared to the one from the config file
    SendClientMessage(playerid, 0xFFFFFFFF, "Password mismatch.");
    return 1;
  }
  player_level[playerid] = 1; // Logged in successfully
  SendClientMessage(playerid, 0xFFFFFFFF, "You are now logged in. Have a nice day.");

  return 1;
}

adler32_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}


public OnPlayerConnect(playerid)
{
    new pname[24], File:ftw=fopen("names.txt", io_append);
	new PlayerName[30], str[256];
	GetPlayerName(playerid, PlayerName, 30);
    new string[30];
    format(string, 30, "%s\r\n", pname); // formatting the string with the escape codes
    fwrite(ftw, string);
	fwrite(ftw, pname);
    fclose(ftw);
	format(str, 256, "Welcome %s to Grand Canyon Freefall and Deathmatch Areas!", PlayerName);
    SendClientMessage(playerid, 0xFF9900AA, str);
	return 1;
}
public OnPlayerDisconnect(playerid) {
  player_level[playerid] = -1;
  return 1;
}



public OnFilterScriptInit() {
  print("  "); // Adding an empty line
  print("My Script");
  print(" Testing "); // Adding an empty line
}




public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}



public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}