rendered paste bodyadd to config:
...
/** Wedding system */
public static boolean ALLOW_WEDDING;
public static int WEDDING_PRICE;
public static boolean WEDDING_PUNISH_INFIDELITY;
public static boolean WEDDING_TELEPORT;
public static int WEDDING_TELEPORT_PRICE;
public static int WEDDING_TELEPORT_INTERVAL;
public static boolean WEDDING_SAMESEX;
public static boolean WEDDING_FORMALWEAR;
public static int WEDDING_DIVORCE_COSTS;
...
ALLOW_WEDDING = Boolean.valueOf(optionsSettings.getProperty("AllowWedding", "False"));
...
WEDDING_PRICE = Integer.parseInt(altSettings.getProperty("WeddingPrice", "500000"));
WEDDING_PUNISH_INFIDELITY = Boolean.parseBoolean(altSettings.getProperty("WeddingPunishInfidelity", "true"));
WEDDING_TELEPORT = Boolean.parseBoolean(altSettings.getProperty("WeddingTeleport", "true"));
WEDDING_TELEPORT_PRICE = Integer.parseInt(altSettings.getProperty("WeddingTeleportPrice", "500000"));
WEDDING_TELEPORT_INTERVAL = Integer.parseInt(altSettings.getProperty("WeddingTeleportInterval", "120"));
WEDDING_SAMESEX = Boolean.parseBoolean(altSettings.getProperty("WeddingAllowSameSex", "true"));
WEDDING_FORMALWEAR = Boolean.parseBoolean(altSettings.getProperty("WeddingFormalWear", "true"));
WEDDING_DIVORCE_COSTS = Integer.parseInt(altSettings.getProperty("WeddingDivorceCosts", "20"));
add to game server:
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
..
// Couple manager
if(!Config.ALLOW_WEDDING)
{
CoupleManager.getInstance();
if ( _log.isDebugEnabled())_log.debug("CoupleManager initialized");
}
..
if(Config.ALLOW_WEDDING)
_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
addtol2pcistance
...
private boolean _maried = false;
private int _partnerId = 0;
private int _coupleId = 0;
private boolean _engagerequest = false;
private int _engageid = 0;
private boolean _maryrequest = false;
private boolean _maryaccepted = false;
...
public boolean isWearingFormalWear()
{
return _IsWearingFormalWear;
}
public void setIsWearingFormalWear(boolean value)
{
_IsWearingFormalWear = value;
}
public boolean isMaried()
{
return _maried;
}
public void setMaried(boolean state)
{
_maried = state;
}
public boolean isEngageRequest()
{
return _engagerequest;
}
public void setEngageRequest(boolean state,int playerid)
{
_engagerequest = state;
_engageid = playerid;
}
public void setMaryRequest(boolean state)
{
_maryrequest = state;
}
public boolean isMaryRequest()
{
return _maryrequest;
}
public void setMaryAccepted(boolean state)
{
_maryaccepted = state;
}
public boolean isMaryAccepted()
{
return _maryaccepted;
}
public int getEngageId()
{
return _engageid;
}
public int getPartnerId()
{
return _partnerId;
}
public void setPartnerId(int partnerid)
{
_partnerId = partnerid;
}
public int getCoupleId()
{
return _coupleId;
}
public void setCoupleId(int coupleId)
{
_coupleId = coupleId;
}
public void EngageAnswer(int answer)
{
if(_engagerequest==false)
return;
else if(_engageid==0)
return;
else
{
L2PcInstance ptarget = (L2PcInstance)L2World.getInstance().findObject(_engageid);
setEngageRequest(false,0);
if(ptarget!=null)
{
if (answer == 1)
{
CoupleManager.getInstance().createCouple(ptarget, L2PcInstance.this);
ptarget.sendMessage("Engage accepted.");
}
else
ptarget.sendMessage("Engage declined.");
}
}
}
add to inventory:
...
final class FormalWearListener implements PaperdollListener
{
public void notifyUnequiped(int slot, L2ItemInstance item)
{
if (!(getOwner() != null
&& getOwner() instanceof L2PcInstance))
return;
L2PcInstance owner = (L2PcInstance)getOwner();
if (item.getItemId() == 6408)
owner.setIsWearingFormalWear(false);
}
public void notifyEquiped(int slot, L2ItemInstance item)
{
if (!(getOwner() != null
&& getOwner() instanceof L2PcInstance))
return;
L2PcInstance owner = (L2PcInstance)getOwner();
// If player equip Formal Wear unequip weapons and abort cast/attack
if (item.getItemId() == 6408)
{
owner.setIsWearingFormalWear(true);
}
else
{
if (!owner.isWearingFormalWear())
return;
}
}
}
/**