Untitled
public text v1 · immutableEnraged = false;
if (!Enraged && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
{
//Cast
DoCast(m_creature,SPELL_ENRAGE);
Enraged = true;
}Enraged = false;
if (!Enraged && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
{
//Cast
DoCast(m_creature,SPELL_ENRAGE);
Enraged = true;
}