All pastes #479041 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-05-09 14:34 UTC
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Polygon (for collision)

    * Move
    * Stacking
    * Friction
    * Bouncing


3D Animated Models

    * Blended animation, interpolated between keyframes for dynamic speed adjustment, perhaps skinned.


3D Background/Foreground

    * Just make it run fast.


Named Polygon Placement tool with understanding of attributes

    * Add ability to add name to the PolygonEditor
    * Improve overall interaction with polygons

ParticleEditor improvements

    * Recreate SpriteChain to improve programmer interface.  Simplify usage, set standards and common behaviors.
    * Include SpriteChain support for Emitters.
    * Add ability to attach ScaleX and ScaleY.
    * Angle toward velocity.
    * Particle gravity - plan for standardized influencer.
    * Instruction adding ability in ParitcleEditor


Gamepad-controlled SpriteFrame UI.  Advanced attribute support in SpriteEditor for SpriteFrames.

    * Improve attribute recognition, assignment, and in-scene definition (probably .sep files)
    * Create common UI elements to be controlled by the gamepad.
    * Associate attributes with elements.
    * Create states which can be interpolated between.


Post-processing effects - bloom and depth of field.


Reliable .X exporter from Maya and 3DS Max.


Audio and SFX playing capabilities


GPU-Sprite Processing