All pastes #479022 Raw Edit

SteveUK

public lua v1 · immutable
·published 2007-05-09 14:21 UTC
rendered paste body
		ClearMultiDamage();		CTakeDamageInfo info( pPlayer, pPlayer, 20, DMG_BULLET | DMG_NEVERGIB );		if ( (m_flNextPrimaryAttack + 0.4 < gpGlobals->curtime) )		{			// first swing does full damage			info.SetDamage( 20 );		}		else		{			// subsequent swings do less			info.SetDamage( 15 );		}			CalculateMeleeDamageForce( &info, vForward, tr.endpos );		pEntity->DispatchTraceAttack( info, vForward, &tr ); 		ApplyMultiDamage();