Stuff
public text v1 · immutablePlayer* target = getSelectedPlayer();
if (!target){
PSendSysMessage(LANG_NO_CHAR_SELECTED);
return true;
}
target->ClearInCombat();Player* target = getSelectedPlayer();
if (!target){
PSendSysMessage(LANG_NO_CHAR_SELECTED);
return true;
}
target->ClearInCombat();