Polygon (for collision)
* Move
* Stacking
* Friction
* Bouncing
3D Animated Models
* Blended animation, interpolated between keyframes for dynamic speed adjustment, perhaps skinned.
3D Background/Foreground
* Just make it run fast.
Named Polygon Placement tool with understanding of attributes
SpriteChain Particle Creation Tool
* Recreate SpriteChain to improve programmer interface. Simplify usage, set standards and common behaviors.
* Include SpriteChain support for Emitters.
* Add ability to attach ScaleX and ScaleY.
* Angle toward velocity.
* Particle gravity - plan for standardized influencer.
Gamepad-controlled SpriteFrame UI. Advanced attribute support in SpriteEditor for SpriteFrames.
* Improve attribute recognition, assignment, and in-scene definition (probably .sep files)
* Create common UI elements to be controlled by the gamepad.
* Associate attributes with elements.
* Create states which can be interpolated between.
Post-processing effects - bloom and depth of field.
Reliable .X exporter from Maya and 3DS Max.
Audio and SFX playing capabilities
GPU-Sprite Processing