// *****************************************************************************// Plugin : Mani Admin Plugin//// Filename : mani_server.cfg//// Last updated : 03/12/2006//// Desc : This is the core configuration file to turn on/off functionality// and to also config options within the plugin. By default the main// functions are turned off. For the most part the on/off switch is // usually the first cvar under each module (i.e mani_adverts, // mani_stats, etc)//// In order for this config to be used by the plugin an exec command // must be placed in the server.cfg file within the /cfg folder.// 'exec mani_server.cfg'// *****************************************************************************echo "****** Executing mani_server.cfg ******"// *****************************************************************************// Module : Advert//// Desc : Adverts can be used in game using this module in conjuction with the// adverts.txt file in the /cfg/mani_admin_plugin/ folder// *****************************************************************************// Adverts 1 = on, 0 = offmani_adverts 0// Time between adverts displayedmani_time_between_adverts 120// Allow adverts in chat area of screenmani_adverts_chat_area 1// Allow adverts in top left corner of screen (these can be coloured)mani_adverts_top_left 1// Sets colour of adverts, here I've set it to blue// Red component colour of adverts (255 = max)mani_advert_col_red 0// Green component colour of adverts (255 = max)mani_advert_col_green 0// Blue component colour of adverts (255 = max)mani_advert_col_blue 255// This settings allows you to specify whether everyone can see adverts// or only dead players. 0 = All players whether dead or alive, 1 = Dead onlymani_advert_dead_only 0// Show adverts in the hint text area (at the bottom middle in CSS)// 1 = enabled, 0 = disabledmani_adverts_bottom_area 1// *****************************************************************************// Module : Stats//// Desc : The stats module is a very simple ranking system based on 3 methods of// calculation (defined in mani_stats_calculate).// *****************************************************************************// 1 = Enable stats module, 0 = disable stats modulemani_stats 0// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)mani_stats_mode 1// Number of days since player last connected before they are removed from the // stats listmani_stats_drop_player_days 5// This cvar is used to set the type of stats calculation to use for ranking // players// 0 = Rank by by pure kills// 1 = Rank by by kill:death ratio// 2 = Rank by kills minus deaths// 3 = Rank by points (points delta = (victim_points/killer_points) * multipliermani_stats_calculate 3// Number of kills required before a player is given a rank// If you are using the Kill Death ratio you should set this quite highmani_stats_kills_required 0// Number of kills + deaths required before a victims points are affected by the// attackers kills. This prevents new players from affecting regular players points// until a certain amount of experience is gained from playing.mani_stats_kills_before_points_removed 0// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)mani_stats_top_display_time 10// Defines whether other players see your rank when you type 'rank'// 1 = show rank to all players// 0 = only show rank to player who typed 'rank'mani_stats_show_rank_to_all 1// Defines a message to show when a user types 'rank' and the stats are turned // off (this can be blank)// mani_stats_alternative_rank_message "www.mystats.com"// Enables writing of ranks to a text file called mani_ranks.txt for export to a // web page.mani_stats_write_text_file 1// Set in minutes how often you want the stats to recalculate. This should be // used if you have long map times with no end of round.// 0 = disables frequency calculating, > 0 = time in minutes between each stats// rank calculationmani_stats_calculate_frequency 0// Set in minutes how often you want the stats to recalculate AND write to disk// This should be used if you have long map times with no end of round.// 0 = disabled, > 0 = time in minutes between each save and recalculation of// ranksmani_stats_write_frequency_to_disk 0// Set to 1 if you want your ranks to be by steam id (default), // Set to 0 if you are not using steam ids on your server (Lan mode)mani_stats_by_steam_id 1// 1 = Include any bot kills made in stats// 0 = Killing a bot does not count to statsmani_stats_include_bot_kills 0// Stats points decay settings// Number of days since last connect that points decay will startmani_stats_decay_start 2// Number of days that the decay will take place over once started// Points will drop to 500 over this period of time. If the player rejoins // their points will be restored to full valuemani_stats_decay_period 7// When a player reconnects the stats module can restore a players// points back to the full amount if decay has set in// 0 = Do not restore full points, 1 = restore to full pointsmani_stats_decay_restore_points_on_connect 0// If set to 1 a victim will never lose points ala BF2mani_stats_points_add_only 0// Number of days before a player is made invisible from// being ranked. Note that the player is not dropped, if// they rejoin their rank will be restored.mani_stats_ignore_ranks_after_x_days 21// Multiplier used in points calculation, default is 5.0mani_stats_points_multiplier "5.0"// Multiplier for victim points lost. If you want victims// to lose say half points for dying set this to "0.5" etcmani_stats_points_death_multiplier "1.0"// Weapon weighting for CSS Stats// Making a weight 2.0 will double the points given/taken// Making a weight 0.5 will halve the points given/takenmani_stats_css_weapon_ak47 "1.0"mani_stats_css_weapon_m4a1 "1.0"mani_stats_css_weapon_mp5navy "1.2"mani_stats_css_weapon_awp "1.0"mani_stats_css_weapon_usp "1.4"mani_stats_css_weapon_deagle "1.2"mani_stats_css_weapon_aug "1.0"mani_stats_css_weapon_hegrenade "1.8"mani_stats_css_weapon_xm1014 "1.1"mani_stats_css_weapon_knife "2.0"mani_stats_css_weapon_g3sg1 "0.8"mani_stats_css_weapon_sg550 "0.8"mani_stats_css_weapon_galil "1.1"mani_stats_css_weapon_m3 "1.2"mani_stats_css_weapon_scout "1.1"mani_stats_css_weapon_sg552 "1.0"mani_stats_css_weapon_famas "1.0"mani_stats_css_weapon_glock "1.4"mani_stats_css_weapon_tmp "1.5"mani_stats_css_weapon_ump45 "1.2"mani_stats_css_weapon_p90 "1.2"mani_stats_css_weapon_m249 "1.2"mani_stats_css_weapon_elite "1.4"mani_stats_css_weapon_mac10 "1.5"mani_stats_css_weapon_fiveseven "1.5"mani_stats_css_weapon_p228 "1.5"mani_stats_css_weapon_flashbang "5.0"mani_stats_css_weapon_smokegrenade "5.0"// Bonus Points for CSS Playersmani_stats_css_bomb_planted_bonus "10"mani_stats_css_bomb_defused_bonus "10"mani_stats_css_hostage_rescued_bonus "5"mani_stats_css_hostage_killed_bonus "-15"mani_stats_css_vip_escape_bonus "4"mani_stats_css_vip_killed_bonus "10"// Bonus Points for CSS Teamsmani_stats_css_ct_eliminated_team_bonus "2"mani_stats_css_t_eliminated_team_bonus "2"mani_stats_css_ct_vip_escaped_team_bonus "10"mani_stats_css_t_vip_assassinated_team_bonus "6"mani_stats_css_t_target_bombed_team_bonus "5"mani_stats_css_ct_all_hostages_rescued_team_bonus "10"mani_stats_css_ct_bomb_defused_team_bonus "5"mani_stats_css_ct_hostage_killed_team_bonus "1"mani_stats_css_ct_hostage_rescued_team_bonus "1"mani_stats_css_t_bomb_planted_team_bonus "2"// Weapon weighting for DODS Stats// Making a weight 2.0 will double the points given/taken// Making a weight 0.5 will halve the points given/takenmani_stats_dods_weapon_amerknife "3.0"mani_stats_dods_weapon_spade "3.0"mani_stats_dods_weapon_colt "1.6"mani_stats_dods_weapon_p38 "1.5"mani_stats_dods_weapon_c96 "1.5"mani_stats_dods_weapon_garand "1.3"mani_stats_dods_weapon_m1carbine "1.2"mani_stats_dods_weapon_k98 "1.3"mani_stats_dods_weapon_spring "1.5"mani_stats_dods_weapon_k98_scoped "1.5"mani_stats_dods_weapon_thompson "1.25"mani_stats_dods_weapon_mp40 "1.25"mani_stats_dods_weapon_mp44 "1.35"mani_stats_dods_weapon_bar "1.2"mani_stats_dods_weapon_30cal "1.25"mani_stats_dods_weapon_mg42 "1.2"mani_stats_dods_weapon_bazooka "2.25"mani_stats_dods_weapon_pschreck "2.25"mani_stats_dods_weapon_frag_us "1.0"mani_stats_dods_weapon_frag_ger "1.0"mani_stats_dods_weapon_smoke_us "5.0"mani_stats_dods_weapon_smoke_ger "5.0"mani_stats_dods_weapon_riflegren_us "1.3"mani_stats_dods_weapon_riflegren_ger "1.3"mani_stats_dods_weapon_punch "3.0"// Bonus Points for DODSmani_stats_dods_capture_point 4mani_stats_dods_block_capture 4mani_stats_dods_round_win_bonus 4// *****************************************************************************// Module : Victim Stats//// Desc : The victim stats module shows your statistic for the period when// you were alive// *****************************************************************************// Allow the use of victim stats// 0 = off// 1 = onmani_show_victim_stats 0// Set to 1 if you don't want to see damage taken from yourselfmani_show_victim_stats_inflicted_only 0// This controls the default mode a player will have their victim stats mode// set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control// whether the victim stats functionality is on or off.// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI modemani_player_settings_damage 0// *****************************************************************************// Module : Most Destructive//// Desc : This small module for CSS only shows the player that caused// the most damage with their kills at the end of a round// *****************************************************************************// Enable most destructive stats outputmani_stats_most_destructive 1// 0 = By Kills then damage, 1 = by damage alonemani_stats_most_destructive_mode 0// This controls the default mode a player will have their *Most Destructve*// stats mode set to when they first ever join your server. This setting is // applied to the player's stored record withing player_settings.txt it // does not control whether the *Most Destructve* functionality is on or off.// 0 = disabled, 1 = enabledmani_player_settings_destructive 1// *****************************************************************************// Module : Team Kill/Wound Protection//// Desc : The stats module is a very simple ranking system based on 3 methods of// calculation (defined in mani_stats_calculate).// *****************************************************************************// Enable TK Protection 1 = on, 0 = offmani_tk_protection 0// Enable TK Punishment menu 1 = on, 0 = offmani_tk_forgive 1// Time allowed after freezetime where spawn protection is enabledmani_tk_spawn_time 5// Defines whether bots can run tk punish options on other player (1 = on)mani_tk_allow_bots_to_punish 1// Defines whether when tk'ing a bot adds to a players tk violation count// 0 = off, 1 = onmani_tk_allow_bots_to_add_violations 0// Number of tk violations before player is bannedmani_tk_offences_for_ban 7// Time in minutes for a tk ban, 0 = permanentmani_tk_ban_time 5// When set to 1 a player will be slapped and have their view moved when // team wounding.mani_tk_slap_on_team_wound 0// Sets the amount of damage a team wound inflicts on the attackermani_tk_slap_on_team_wound_damage 0// If set to 1 shows opposition team wounds in chat and all team wounds if// you are spectator, 0 = normal css stylemani_tk_show_opposite_team_wound 1// Defines whether a players tk violation count is incremented even if // forgiven (0 = off, 1 = on)mani_tk_add_violation_without_forgive 0// Turn on forgive option for tk punishmentsmani_tk_allow_forgive_option 1// Defines whether the blind option can be used on players (1 = on)mani_tk_allow_blind_option 1// Amount of blindness for 'blind' punishment (255 = completely blind)mani_tk_blind_amount 253// Turn on slap option for tk punishmentsmani_tk_allow_slap_option 1// Turn on tk cash option for tk punishmentsmani_tk_allow_cash_option 1// Amount of health that a player will slapped tomani_tk_slap_to_damage 10// Amount of cash to take from a team killermani_tk_cash_percent 30// Turn on freeze option for tk punishmentsmani_tk_allow_freeze_option 1// When set to 1 the Drug option is allowed in the TK Menumani_tk_allow_drugged_option 1// Turn on burn option for tk punishmentsmani_tk_allow_burn_option 1// This defines how long the burn time should be for in seconds for a // tk punishmentmani_tk_burn_time 100// Turn on slay option for tk punishments// 1 = on, 0 = offmani_tk_allow_slay_option 1// Main option to turn on damage reflection// 1 = on, 0 = offmani_tk_team_wound_reflect 0// Set the number of team wounds required by a player during the course // of a map before the reflective damage kicks inmani_tk_team_wound_reflect_threshold 5// This value is a damage multiplier that inflicts whatever damage // (armor loss + health loss) was given to the victim back to the attacker. // When set to 1.0 the damage is perfectly reflected, set at 2.0// the damage inflicted back on the attacker will be twice the damage etc.mani_tk_team_wound_reflect_ratio 1.0// An addition cvar here increases the reflection ratio each time the player// teamwounds another player. This is to deter persistent team woundersmani_tk_team_wound_reflect_ratio_increase 0.1// This defines whether the tk time bomb option can be used or notmani_tk_allow_time_bomb_option 1// This defines the time before the bomb goes offmani_tk_time_bomb_seconds 10// This defines the bomb blast radiusmani_tk_time_bomb_blast_radius 1000// 0 = no beams, 1 = beams onmani_tk_time_bomb_show_beams 1// 0 = player only, 1 = players on same team, 2 = all playersmani_tk_time_bomb_blast_mode 2// This defines whether the tk fire bomb option can be used or notmani_tk_allow_fire_bomb_option 1// This defines the time before the bomb goes offmani_tk_fire_bomb_seconds 10// This defines the bomb blast radiusmani_tk_fire_bomb_blast_radius 1000// 0 = no beams, 1 = beams onmani_tk_fire_bomb_show_beams 1// 0 = player only, 1 = players on same team, 2 = all playersmani_tk_fire_bomb_blast_mode 2// Time in seconds that players will burn formani_tk_fire_bomb_burn_time 100// This defines whether the tk freeze bomb option can be used or notmani_tk_allow_freeze_bomb_option 1// This defines the time before the bomb goes offmani_tk_freeze_bomb_seconds 10// This defines the bomb blast radiusmani_tk_freeze_bomb_blast_radius 1000// 0 = no beams, 1 = beams onmani_tk_freeze_bomb_show_beams 1// 0 = player only, 1 = players on same team, 2 = all playersmani_tk_freeze_bomb_blast_mode 2// Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256mani_tk_time_bomb_beep_radius 0// Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256mani_tk_fire_bomb_beep_radius 0// Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256mani_tk_freeze_bomb_beep_radius 0// Allow TK Beacon circle tk optionmani_tk_allow_beacon_option 1// Radius of beacon circlemani_tk_beacon_radius 384// *****************************************************************************// Module : Reserve Slot//// Desc : The Reserve slot module configuration cvars// *****************************************************************************// Turn on off reserve slotsmani_reserve_slots 0// Number of reserve slots you havemani_reserve_slots_number_of_slots 1// User defined message shown in players console when kickedmani_reserve_slots_kick_message "You were disconnected for using a reserve slot"// User defined message for redirection of players to another servermani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"// The IP address of the server you wish to redirect players to. Leave it blank // if you do not want redirection to be usedmani_reserve_slots_redirect ""// This defines whether you want your reserve slots to fill with reserve players // or always be kept free (1 = allow slots to fill, 0 = always keeps slots free // and kick player instead)mani_reserve_slots_allow_slot_fill 1// Type of method used to kick players, 0 = by highest ping (spectators first), // 1 = by connection time (spectators go first)mani_reserve_slots_kick_method 1// Include admins in the adminlist.txt file as players who have reserve slots // (1 = include admins)mani_reserve_slots_include_admin 1// *****************************************************************************// Module : High Ping kick//// Desc : The Reserve slot module configuration cvars// *****************************************************************************// Enable disable high ping kicker (1 = on)mani_high_ping_kick 0// Set the ping at which you want players kickedmani_high_ping_kick_ping_limit 400// Number of samples and averaged before a decision is made to kick a player // (1 sample is about 1.5 seconds)mani_high_ping_kick_samples_required 60// Message displayed in console when player is disconnectedmani_high_ping_kick_message "Your ping is too high"// *****************************************************************************// Module : Admin action messages//// Desc : This section defines which admin actions will be anonymous to // non-admins on your server. If the option is set to 1 then the action// will not be shown to non-admins, if set to 0 then all players will// see which admin kicked/slayed/banned/etc a player.// *****************************************************************************mani_adminslap_anonymous 0mani_adminblind_anonymous 0mani_adminfreeze_anonymous 0mani_adminteleport_anonymous 0mani_admindrug_anonymous 0mani_adminmap_anonymous 0mani_adminswap_anonymous 0mani_adminvote_anonymous 0mani_adminsay_anonymous 0mani_adminkick_anonymous 0mani_adminslay_anonymous 0mani_adminban_anonymous 0mani_adminburn_anonymous 0mani_adminnoclip_anonymous 0mani_adminmute_anonymous 0mani_admincash_anonymous 0mani_adminsetskin_anonymous 0mani_admindropc4_anonymous 0mani_admintimebomb_anonymous 0mani_adminfirebomb_anonymous 0mani_adminfreezebomb_anonymous 0mani_adminhealth_anonymous 0mani_adminbeacon_anonymous 0mani_admingravity_anonymous 0// *****************************************************************************// Module : Chat flooding control//// Desc : This is to control chat spam with the game// *****************************************************************************// Sets the time threshold for chat spamming (0 = off, 1.5 is a good// value for use)mani_chat_flood_time 0// Sets the message the player will receive when they are spammingmani_chat_flood_message "STOP SPAMMING THE SERVER !!"// *****************************************************************************// Module : Basic auto balance teams//// Desc : This is a very basic auto balancer, this does not take into// account player skill// *****************************************************************************// Set to 1 for auto team balancing at end of rounds (an alternative to the // CSSource built in team balancer)mani_autobalance_teams 0// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped // first followed by alive players, 2 = only dead players can be swappedmani_autobalance_mode 1// *****************************************************************************// Module : Current Time Display//// Desc : This controls the time of day message formatting// *****************************************************************************// 1 for military style time, 0 for 12 hour clockmani_military_time 1// Set to your servers timezone or leave it blank, it will be added to the // end of the time when displayedmani_thetime_timezone "GMT"// mani_adjust_time cvar allows you to specify the number of minutes to // add or subtract from your server clock when you type thetime in game. // If you server is 20 minutes fast set mani_adjust_time -20, if it is // 30 minutes slow set mani_adjust_time 30.mani_adjust_time 0// *****************************************************************************// Module : Voting functionality//// Desc : There are two types of vote. System started where an admin has// triggered a vote or User started where a user has started a vote// The following cvars control the configuration of the voting// *****************************************************************************// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)mani_voting 0// Defines the last number of maps played to not show in random votemap listsmani_vote_dont_show_last_maps 3// Defines the time in minutes a extend vote will add to the timeleft countermani_vote_extend_time 20// Defines the whether the a map can be extendedmani_vote_allow_extend 1// Defines amount of time in seconds a vote will be allowed formani_vote_allowed_voting_time 45// Defines whether a random map vote will be displayed towards the end of // the mapmani_vote_allow_end_of_map_vote 0// Number of extensions a map is allowed via user vote or random map vote, // 0 = infinitemani_vote_max_extends 2// Number of rounds to extend by if mp_winlimit is not 0mani_vote_extend_rounds 10// Define the file to use for random map vote// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txtmani_vote_mapcycle_mode_for_random_map_vote 0// Define the file that admin can select from for admin// started vote.// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txtmani_vote_mapcycle_mode_for_admin_map_vote 0// Defines how many minutes before the end of the map that a random map vote // is startedmani_vote_time_before_end_of_map_vote 3// Defines how many maps can be in the end of map votemani_vote_max_maps_for_end_of_map_vote 6// Allow team swap option as part of Extend map on end// of map vote (CSS Only)mani_vote_end_of_map_swap_team 0// Defines the vote percentage required to set mapmani_vote_end_of_map_percent_required 60// Defines the vote percentage required to set rcon votemani_vote_rcon_percent_required 60// Defines the vote percentage required to set question votemani_vote_question_percent_required 60// Defines the vote percentage required to set map votemani_vote_map_percent_required 60// Defines the vote percentage required to set random map votemani_vote_random_map_percent_required 60// This cvar determines how the players see the votes during voting// 0 = quiet mode, // 1 = show players as they vote but not their choice, // 2 = Show voted choice but not player, // 3 = show player name and their choicemani_vote_show_vote_mode 3// Following cvar now has 2 modes of operation// 0 = alive players will see vote menu,// 1 = alive players will need to type vote to access the menu,mani_vote_dont_show_if_alive 0// Allow user started votemapsmani_vote_allow_user_vote_map 0// Allow the users to extend maps if time basedmani_vote_allow_user_vote_map_extend 1// Allow the users to kick players by votemani_vote_allow_user_vote_kick 0// Allow the users to ban players by votemani_vote_allow_user_vote_ban 0// Defines the vote percentage required to set an extend map votemani_vote_extend_percent_required 60// Percentage of votes required from players before map changemani_vote_user_vote_map_percentage 60// Time after a new map starts that voting is allowedmani_vote_user_vote_map_time_before_vote 60// Minimum number of votes required to change a map (override vote percentage)mani_vote_user_vote_map_minimum_votes 4// 0 = only when no admin on server, 1 = all the timemani_vote_user_vote_kick_mode 0// Percentage of votes required from players before kick occursmani_vote_user_vote_kick_percentage 60// Time after a new map starts that voting is allowedmani_vote_user_vote_kick_time_before_vote 60// Minimum number of votes required (override vote percentage)mani_vote_user_vote_kick_minimum_votes 4// 0 = only when no admin on server, 1 = all the timemani_vote_user_vote_ban_mode 0// Percentage of votes required from players before kick occursmani_vote_user_vote_ban_percentage 60// Time after a new map starts that voting is allowedmani_vote_user_vote_ban_time_before_vote 60// Minimum number of votes required (override vote percentage)mani_vote_user_vote_ban_minimum_votes 4// Time in minutes for the ban, 0 = permanent banmani_vote_user_vote_ban_time 30// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IPmani_vote_user_vote_ban_type 0// Allow rock the votemani_vote_allow_rock_the_vote 1// Defines the vote percentage required to set mapmani_vote_rock_the_vote_percent_required 60// Time before rockthevote can be started after a new map startsmani_vote_time_before_rock_the_vote 120// Number of nominations included in the votemani_vote_rock_the_vote_number_of_nominations 4// Number of random maps chosen from votemaplist.txtmani_vote_rock_the_vote_number_of_maps 8// Percentage of players on server required to type rockthevote before // it startsmani_vote_rock_the_vote_threshold_percent 60// Minimum number of players required to type rockthevote before it startsmani_vote_rock_the_vote_threshold_minimum 4// This controls the default mode a player will have their 'show vote progress'// set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control// whether the vote progress functionality is on or off.// 0 = player settings default to off, 1 = player settings default to on// 1 = default on, 0 = default offmani_player_settings_vote_progress 1// *****************************************************************************// Module : Word filter module//// Desc : The following cvars control the configuration of the chat word filter// *****************************************************************************// 0 = off, 1 = show warning to playermani_filter_words_mode 0// Message shown to playermani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"// *****************************************************************************// Module : Sounds Control//// Desc : The following cvars control how system sounds are configured. This// is not related to the Quake sounds// *****************************************************************************// Set to the number of sounds you wish a regular non-admin player to be able // to use per roundmani_sounds_per_round 0// Set to 1 if you want alive players not to hear sounds triggered by dead // playersmani_sounds_filter_if_dead 0// mani_sounds_auto_download is a cvar to control whether server sounds // (not quake sounds) are auto downloaded to a client. If set to 0 you must // provide your own .res files to initiate transfers to a client. // If you change this value from 1 to 0 while the server is running you // must restart your server.mani_sounds_auto_download 1// This controls the default mode a player will have their death beam mode// set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control// whether the death beam functionality is on or off.// 0 = player settings default to off, 1 = player settings default to on// 1 = default on, 0 = default offmani_player_settings_sounds 1// *****************************************************************************// Module : Plugin Logging //// Desc : The following cvars control how the plugin logging is configured// *****************************************************************************// Admin logging parameters// Directory where logs will be stored under the mani_path directory// The logging mode you wish to use// 0 = default placing of log files in the same .log files that Valve creates// 1 = logs created per map change using the same style filenames that Valve // uses in the mani_log_directory directory// 2 = One large file is written in the mani_log_directory// 3 = A log is written as a steam id for each admin that runs a command, the // format is STEAM_x_x_xxxxxxxx.logmani_log_mode 0// Path where the logs are storedmani_log_directory "mani_logs"// *****************************************************************************// Module : Death Beams //// Desc : The death beams show a solid beam when you die between the point // where your attacker killed you from and the point where you // were when you died. Only the victim will see the beam// *****************************************************************************// 0 = death beams not allowed, 1 = death beams are shown if player // has them turned in their settingsmani_show_death_beams 0// This controls the default mode a player will have their death beam mode// set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control// whether the death beam functionality is on or off.// 0 = player settings default to off, 1 = player settings default to onmani_player_settings_death_beam 1// *****************************************************************************// Module : Anti IP Ghosting //// Desc : The plugin can be configured to blind players on the same IP once// they die and another player is still alive. At the point when all// players ghosting on the same IP are dead they will be able to see// again. // *****************************************************************************// This cvar prevents players on the same IP from viewing the game whilst // another player on the same IP is still alive. Admins on the same IP are // immune from this and there is an immunity flag that can also be used.// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP addressmani_blind_ghosters 0// The following cvars can prevent players using the same IP taking over // your server by having a majority vote and kicking players so they can play.// 0 = Players on same IPs cannot use voteban// 1 = Players on same IPs can use votebanmani_vote_allow_user_vote_ban_ghost 1// 0 = Players on same IPs cannot use votekick// 1 = Players on same IPs can use votekickmani_vote_allow_user_vote_kick_ghost 1// *****************************************************************************// Module : Decal Map Adverts //// Desc : In game map adverts can be placed onto static objects in the game// such as walls. // *****************************************************************************// 1 = turn on map adverts, 0 = turn off map advertsmani_map_adverts 0// Note about the following cvar. If you enable war mode with // mani_map_adverts_in_war 0 then you must either change map or get the // players to type 'retry' in their console for the existing adverts to disappear// 1 = allow map adverts with war mode on// 0 = disallow map adverts in war modemani_map_adverts_in_war 0// *****************************************************************************// Module : Anti-cheat //// Desc : For the most part this code is now out of date as Vac should pick// up the cheat type that this looks for so it is not worth turning on// the detection at the current time.// *****************************************************************************// 0 = off otherwise set to the number of name changes allowed before // action is taken (this was for a hack that constantly changed a player's// name making it hard to find the actual player to ban)mani_player_name_change_threshold 15// 0 = reset name change count per round// 1 = reset name change count per mapmani_player_name_change_reset 0// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IPmani_player_name_change_punishment 0// 0 = permanent ban otherwise specifies the number of minutesmani_player_name_change_ban_time 0// *****************************************************************************// Module : Extra spawnpoints //// Desc : Extra spawnpoints can be turned on and off using the following cvar// *****************************************************************************// 0 = off, 1 = on (will use spawnpoints.txt file)mani_spawnpoints_mode 0// *****************************************************************************// Module : Custom Skin Control //// Desc : The following cvars are used to configure the options for the skins// *****************************************************************************// 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin // skinsmani_skins_admin 0// 0 = Dont allow public skins for normal players, 1 = Allow public skins // for normal playersmani_skins_public 0// 0 = Dont force first skin in list for public player, 1 = Force first skin // in list on public playermani_skins_force_public 0// 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc // skins to be usedmani_skins_setskin_misc_only 0// 0 = Dont auto download skin resources, 1 = auto download skin resources // to clientsmani_skins_auto_download 0// 0 = Dont allow immunity players to have reserved skins, // 1 = Allow immunity players to have reserved skinsmani_skins_reserved 0// 0 = No menu on team join, 1 = show skin chooser on team join, // 2 = show settings menu on team joinmani_skins_force_choose_on_join 1// 0 = no custom skins for bots, 1 = use random public class skins on botsmani_skins_random_bot_skins 1// *****************************************************************************// Module : Spray Tag Tracking //// Desc : The spray tag tracking module allows an admin to check the details// of who sprayed a tag within the game using the command ma_spray// while near the spray in question// *****************************************************************************// Spray Tag Tracking control// 0 = off, 1 = onmani_spray_tag 0// Time in seconds that a spray will be tracked formani_spray_tag_spray_duration 120// Max distance away from a spray that you can be for acquisitionmani_spray_tag_spray_distance_limit 500// Use effect to show which spray is being targetted // 0 = none// 1 = beam (defaults to glow for DoD)// 2 = glowmani_spray_tag_spray_highlight 1// Non-permanent ban time in minutesmani_spray_tag_ban_time 60// Console messagesmani_spray_tag_warning_message "Please stop using your spray"mani_spray_tag_kick_message "You have been kicked for using an offensive spray"mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"// 0 = Allow sprays on the server// 1 = Block all sprays on the server (must have mani_spray_tag 1)mani_spray_tag_block_mode 0// Warning message if sprays are blockedmani_spray_tag_block_message "Sprays are blocked on this server !!"// Amount of damage to inflict for a spray tag warn with slap optionmani_spray_tag_slap_damage 0// *****************************************************************************// Module : Warmup Timer//// Desc : Warmup timers are used at the start of a map. A timer can be setup // that will restart the map after a set amount of time. For something // like CSS this means late joiners can still start on the pistol round // and not miss out. For CSS there is a specific cvar to allow only // knives to be used during this period.// *****************************************************************************// 0 = No warmup time on map load// Greater than 0 = number of seconds after map load until map restarts and // play continues as normal.mani_warmup_timer 0// 1 = visible countdown displayed in center of screen// 0 = no countdown displayedmani_warmup_timer_show_countdown 1// For CSS only, set to 1 for knife mode where players are only allowed to use // knives during the warmup periodmani_warmup_timer_knives_only 0// For CSS only, allow players to respawn when dying in the warmup knife round// onlymani_warmup_timer_knives_respawn 1// Set the following to 1 if you do not want TK punishments to be used during // the warmup round. Set to 0 if you wish to allow tk punishmentsmani_warmup_timer_ignore_tk 1// If you want the knife mode to be disabled on fy_ and aim_ maps where guns// are already on the ground set this to 1, set to 0 if you do not caremani_warmup_timer_knives_only_ignore_fyi_aim_maps 1// Set this to 1 for unlimited HE Grenades during warmup (this is really good fun !!)mani_warmup_timer_unlimited_grenades 0// Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc// You can have multiple items on each cvar, the plugin will pick a random item// from each cvar for example// mani_warmup_timer_spawn_item_2 "weapon_xm1014:weapon_usp:weapon_ump45:weapon_tmp:weapon_scout:weapon_p90:weapon_aug:weapon_p228:weapon_mp5navy:weapon_mac10:weapon_m4a1:weapon_m3:weapon_m249:weapon_glock:weapon_galil:weapon_fiveseven:weapon_ak47"mani_warmup_timer_spawn_item_1 "item_assaultsuit"mani_warmup_timer_spawn_item_2 ""mani_warmup_timer_spawn_item_3 ""mani_warmup_timer_spawn_item_4 ""mani_warmup_timer_spawn_item_5 ""// If friendly fire is enabled normally setting this to 1 will disable it// during the course of the warmupmani_warmup_timer_disable_ff 1// Set infinite ammo for CSS, 0 = disabled, 1 = enabledmani_warmup_infinite_ammo 0// *****************************************************************************// Module : Menu options//// Desc : The following options determine the type of menu you wish to use// and how they are displayed// *****************************************************************************// Set to 1 for in game amx style menus, or 0 for Escape style menus// This is overriden by the gametypes.txt file if the game does not support// AMX style menus. At the time of writing there are only 3 games that support// the AMX style. CS:S, DoD:S and HL2CTFmani_use_amx_style_menu 1// 0 = No sorting of menus, 1 = Sort most menus by players namemani_sort_menus 1// *****************************************************************************// Module : External logging (V1.2 required)//// Desc : This configures extra logging that is required by extern stats// programs like hlstatsx and psychostats for body hit group counts// and accuracy related to weapon types.// *****************************************************************************// Enables disables the logging 0 = off, 1 = onmani_external_stats_log 0// Option to allow extra logs within war mode, 0 = off, 1 = onmani_external_stats_log_allow_war_logs 0// Option for CSS to log bot kills or not// 0 = do not log bot kills// 1 = log bot killsmani_external_stats_css_include_bots 0// *****************************************************************************// Module : Save scores//// Desc : This module saves player scores when they leave a map then restores// their scores if they then rejoin on the same map. For CSS this can// also include cash if the option is set. If a map is restarted via// mp_restartgame the saved scores are reset// *****************************************************************************// Enabled/Disabled save scores functionality, 0 = off/1 = onmani_save_scores 0// Amount of time in minutes to store a player score for, if set to 0 the score// will be tracked for the duration of the mapmani_save_scores_tracking_time 5// For CSS only if set to 1 the save scores module will also restore their cash// too. 0 = off/1 = onmani_save_scores_css_cash 1// *****************************************************************************// Module : Auto Join restriction//// Desc : This module can stop a player from selecting a specific team and// force them to join using auto-assign or join spectator. As an // extension to this it can also remember the team that the player is// assigned to and force them to rejoin that team if they re-connect on // that map. The auto-join module can be overriden by ma_swapteam, // auto balancing and any extern plugins such as etb or ptb.// *****************************************************************************// Option to enabled/disable the functionality. By having it enabled the player// must use auto-assign when joining a team// 1 = on/0 = offmani_team_join_force_auto 0// When set to 1 the plugin will store the team the player was on and force them// to that team if they try to re-connect or change team within the game.mani_team_join_keep_same_team 0// *****************************************************************************// Module : Steam ID Pending kicker//// Desc : This module can kick a player whos steam ID is stuck at// STEAM_ID_PENDING after a certain time period. When kicked the user // will be shown a message asking them to re-connect// *****************************************************************************// Option to specify the number of seconds to wait after the player joins the// server before kicking them. A suggested value is about 15-20 seconds.// If set to 0 the functionality is disabledmani_steam_id_pending_timeout 0// An option to display to admin when a player was kicked for having a // steam id pending problem.mani_steam_id_pending_show_admin 1// *****************************************************************************// Module : AFK Manager//// Desc : This module can control how to manage players who are AFK. It works// by tracking keyboard and mouse movements rather than in game player// positions. The manager can be configured to work using the number// of rounds that a player is AFK for or by a set number of seconds// a player can be AFK. // *****************************************************************************// Cvar to turn on/off the AFK Manager 0 = off, 1 = onmani_afk_kicker 0// 0 = Kick to spectator first, then off the server, 1 = Kick straight off the// servermani_afk_kicker_mode 0// 0 = disabled, > 0 = number of rounds before a player is kicked off server or // to spectatormani_afk_kicker_alive_rounds 0// 0 = disabled, > 0 = number of rounds before being kicked off servermani_afk_kicker_spectator_rounds 0// 0 = disabled, > 0 = number of seconds before a player is kicked off server or // to spectatormani_afk_kicker_alive_timer 0// 0 = disabled, > 0 = number of seconds before being kicked off servermani_afk_kicker_spectator_timer 0// 0 = Immune player is not moved at all, 1 = Immune player will be moved to spectator// but not kickedmani_afk_kicker_immunity_to_spec_only 0// *****************************************************************************// Module : Betting Module//// Desc : This module is a simple betting module similar to the Mattie's// event script by ajax though not as complex.// *****************************************************************************// 0 = Disable betting, 1 = Enable bettingmani_css_betting 0// 0 = Players can bet when alive or dead, 1 = Players can only bet when deadmani_css_betting_dead_only 1// This determines if a in a x vs 1 situation if the single player who the // odds are against wins, they receive the losing wager pot.// The setting determines at what number of players that this option applies// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.// In the example of 5 vs 1. If the total bets made total $4000 for the team of// 5 and they lose, the player who killed all 5 will receive the $4000 that was// wagered against that player.mani_css_betting_pay_losing_bets 0// 0 = No announcement, 1 = announcement made to place betsmani_css_betting_announce_one_v_one 0// *****************************************************************************// Module : Bounty Module//// Desc : This module is a bounty module similar to that of Firesnakes Script// for Matties event scripts. The bounty module tracks a players kill// streak. Once past a certain amount of kills that player has a bounty// placed on their head. The person who then kills that player receives// the bounty// *****************************************************************************// 0 = Disable, 1 = Enable the modulemani_css_bounty 0// Sets the kill streak required to have a bounty placed on a playermani_css_bounty_kill_streak 5// Sets the start bounty for the playermani_css_bounty_start_cash 1000// Sets the amount of cash add to a players bounty for surviving a round with// a bounty on their headmani_css_bounty_survive_round_cash 500// Sets the amount of cash added to a players bounty for killing another player// whilst having a bounty on themselevesmani_css_bounty_kill_cash 250// Sets the colour a player should turn into when a bounty is on them when playing// as CTmani_css_bounty_ct_red 255mani_css_bounty_ct_green 255mani_css_bounty_ct_blue 255mani_css_bounty_ct_alpha 255// Sets the colour a player should turn into when a bounty is on them when playing// as Tmani_css_bounty_t_red 255mani_css_bounty_t_green 255mani_css_bounty_t_blue 255mani_css_bounty_t_alpha 255// *****************************************************************************// Module : Objectives Module for CSS//// Desc : This module is an objectives module that slays all players who have // not completed their team objectives at the end of a round. For example// if the CTs choose not to defuse a bomb, they will be slayed. If// the terrorists refuse to plant the bomb, they will be slayed at the// end of the round.// *****************************************************************************// 0 = Disable, 1 = Enablemani_css_objectives 0// *****************************************************************************// Module : AutoMap Module//// Desc : This module is designed to allow a set of popular maps to be // autoloaded if your server has a minimum number of players on it.// A typical setup would be to switch to de_dust2 for instance if there// are no players on the server at the time.// *****************************************************************************// 0 = Disable, 1 = Enablemani_automap 0// This cvar sets up the list of maps that you would like to switch to, you// can setup more than one map by seperating each map with the : symbol e.g// mani_automap_map_list "de_dust2:de_aztec:cs_office"mani_automap_map_list ""// The number of players or less that will trigger the automap changemani_automap_player_threshold 0// Include bots in the threshold calculation.// 0 = Exclude bots from the calculation// 1 = Include bots in the calculationmani_automap_include_bots 0// Time in seconds after the player threshold has been reached that an automap// change will take place. Default is 5 minutes (300 seconds)mani_automap_timer 300// If an automap event happens, you can set the next map once that map has// loaded to be the same as the current map.// 0 = disabled// 1 = enabledmani_automap_set_nextmap 0// *****************************************************************************// Module : Miscallaneous //// Desc : Small cvars for various controls// *****************************************************************************// Call to the mani_quake_sounds.cfg file if it existsexec mani_quake_sounds.cfg// The following cvar controls how the mapcycle is calculated// 0 = standard Valve map cycle,// 1 = if you don't want your mapcycle to reset to the first in the // list when moving to a map not in the cycle,// 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude // last maps played)// 3 = skip to the next unplayed map in the map cycle list until all maps // have been played when it is reset.mani_mapcycle_mode 0// 0 = Normal game play// 1 = players get free HEs in CSS at spawn and after an HE has been thrownmani_unlimited_grenades 0// Force all dead players to run overview_mode 0 every game framemani_war_mode_force_overview_zero 0// Set this to allow stacking of players in CSS // (overrides cs_stacking_num_levels cvar)mani_cs_stacking_num_levels 2// mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in // say commands, if 0 you can drop the ma_ prefix if you wish// This is only for in game say commands and for Beetlefart compatibilty if // you use it.mani_use_ma_in_say_command 0// 0 = All Dead talk off, 1 = All dead talk onmani_dead_alltalk 0// Set to 0 for normal mode, set to 1 for spam removal.// This cvar is useful if you are using Mattie's Event Scripts that call // plugin functions so the chat area is not spammed.mani_mute_con_command_spam 0// Enable disable top left ma_say and ma_chatmani_adminsay_top_left 1// Enable disable chat area ma_say and ma_chatmani_adminsay_chat_area 1// Allow admin say at bottom of screenmani_adminsay_bottom_area 0// Allow users to chat to admins using ma_chatmani_allow_chat_to_admin 1// Defines whether the command ff executed is shown only to the player or the // whole server (1 = player only)mani_ff_player_only 0// Defines whether the command nextmap executed is shown only to the player or // the whole server (1 = player only)mani_nextmap_player_only 0// Defines whether the command timeleft executed is shown only to the player // or the whole server (1 = player only)mani_timeleft_player_only 0// Defines whether the command thetime executed is shown only to the player or // the whole server (1 = player only)mani_thetime_player_only 0// This defines how long the burn time should be for in seconds when a player// is burned by adminmani_admin_burn_time 20// This defines whether a message will be displayed when a hostage stops// following you in CSS.mani_hostage_follow_warning 0// This allows you to change the prefix of chat commands, the default is @mani_say_command_prefix "@"// This allows all players to be able to use the ma_rates command// 0 = Only admins with ma_rates access,// 1 = Anyone on the server can use ma_ratesmani_all_see_ma_rates 0// If a team swap takes place via the end of map vote, set this to 1 to// swap the team scores, set to 0 if not (CSS Only)mani_swap_team_score 1// If you want the menus to close automatically after making a select like// slay, freeze etc, set this to 1. If you wish them to stay open set this to 0mani_old_style_menu_behaviour 0// If you are using the AMX style menus but would prefer the option to use// the escape style text input box when inputting text data such as when// setting a name in the Client Admin menu, then set this to 1.mani_menu_force_text_input_via_esc 0// With the following cvar you can setup the maximum time that a player can ban// for if they only have the normal ban flag 'b' setup for them. The flag for // any kind of ban incuding permanent bans is the 'pban' flag. The value of the // cvar is in minutes. The default value is 360 minutes or 6 hours, any admin// with the 'b' flag but not the 'pban' flag will only be able to ban a player// for 6 hours at the most and will not be able to do permanent bans.mani_admin_temp_ban_time_limit 360// This cvar slays players who are killed during a CSS round then leave and// rejoin the server in the same round then spawn to play the same round// more than once. 0 = Disabled, 1 = Enabledmani_anti_rejoin 1// This cvar will refund the money for a weapon if it is removed at spawn// from a player due to an impending restriction.mani_weapon_restrict_refund_on_spawn 1// This cvar will prevent users from picking up a weapon if it is restricted.// It also closes a loop hole where a weapon can be bought, dropped, then// another weapon bought (assuming 1 weapon per team is in effect)mani_weapon_restrict_prevent_pickup 1// 5 configs that can be run on start of map load// mani_exec_default_file1 defaults if not set to mani_server.cfg// mani_exec_default_file2 defaults if not set to ./mani_admin_plugin/defaults.cfgmani_exec_default_file1 "mani_server.cfg"mani_exec_default_file2 "./mani_admin_plugin/defaults.cfg"mani_exec_default_file3 ""mani_exec_default_file4 ""mani_exec_default_file5 ""// If you have Steam Bans running (www.steambans.com) you can automatically// get your client to run sb_status in the console when choosing a player// to observe. 0 = disabled, 1 = enabled.mani_sb_observe_mode 0// *****************************************************************************// Finish up with a message to the console// *****************************************************************************echo "****** Finished executing mani_server.cfg ******"