man_in_shack
public text v1 · immutableGLuint g;
glGenTextures(1,&g);
glBindTexture(GL_TEXTURE_2D,g);
/* What should this print out if the above lines have no error? */
printf("%d\n",glIsTexture(g));GLuint g;
glGenTextures(1,&g);
glBindTexture(GL_TEXTURE_2D,g);
/* What should this print out if the above lines have no error? */
printf("%d\n",glIsTexture(g));