Can any of these be explained or identified as SA:MP bugs?
- If you set a checkpoint in an interior 1000ft above ground level the checkpoint appears in the interior AND on the ground surface directly below.
- On player class selection a ped is placed in a non-solid interior but stays at the location you set it to. However in a different non-solid interior the ped falls through the floor to the ground and you are left with just your camera viewing the interior where the ped should be.
- If you set a checkpoint to under ground level at a negative Z value the checkpoint does not place where you set it to, it places 1 foot above.
- If you are at a checkpoint which is set to a size of 1.5 for example and you teleport to another checkpoint location however before it sets the new checkpoint it disactivates the last one but the size of the corona is the same size as your previous checkpoint but the size of which you defined the new checkpoint is correct, just the corona appears to not have changed size.
There is common things i have come accross, any explanations please?
Regards,