Unnamed
public text v1 · immutable {
XTriangle Tris[] = {
{{0,0},{100,0},{100,100}},
{{0,0},{0,100},{100,100}},
{{0,0},{0,100},{100,100}},
{{0,0},{100,0},{100,100}},
};
int nTris = sizeof(Tris)/sizeof(XTriangle);
printf("nTris:%d\n",nTris);
XCompositeSetTriangularCoordinateMesh(w->screen->display->display,
w->id,Tris,nTris);
}