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public cpp v1 · immutableglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, iZoom);glRotatef(iXRotation, 1.0, 0.0, 0.0);glRotatef(iYRotation, 0.0, 1.0, 0.0); /* Want to move 1.0 unit left relative to the viewer */glTranslatef(?, ?, ?);DrawCube();