Sapphire Ring $chr(124) Name after: Ring of Recoil $chr(124) Mage lvl needed: 7 $chr(124) Effect: Casts 10% of the damage done on the wearer back on the attacker. Used up after 40 damage is casted back.
Emerald Ring $chr(124) Name after: Ring of Dueling $chr(124) Mage lvl needed: 27 $chr(124) Effect: Teleports you to the Dueling Arena or to Castle Wars. 8 uses.
Ruby Ring $chr(124) Name after: Ring of Forging $chr(124) Mage lvl needed: 49 $chr(124) Effect: 100% success rate when smelting iron ores. 140 uses.
Diamond Ring $chr(124) Name after: Ring of Life $chr(124) Mage lvl needed: 57 $chr(124) Effect: If the wearer falls below 10% in hit points, he's automatically teleported back to Lumbridge. Won't protect wearer if enemy can hit more than 10% of hit points! 1 use.
Dragonstone Ring $chr(124) Name after: Ring of Wealth $chr(124) Mage lvl needed: 68 $chr(124) Effect: Greater chance (approx 20% more) of getting rare item drops when killing monsters.
Onyx Ring $chr(124) Name after: Ring of Stone $chr(124) Mage lvl needed: 87 $chr(124) Effect: Turns the wearer into a rock that resembles a minable rock with no Ore in it. This has no purpose other than looks. Being a rock does not protect you from any damage, and you are still visible on the minimap.
Sapphire Necklace $chr(124) Name after: Games Necklace $chr(124) Mage lvl needed: 7 $chr(124) Effect: Teleports you to the Games Room lobby or outside the Barbarian Assault room. 8 Uses.
Emerald Necklace $chr(124) Name after: Necklace Of Binding $chr(124) Mage lvl needed: 27 $chr(124) Effect: Allows you a 100% success rate when combining runes. 15 uses.
Diamond Necklace $chr(124) Name after: Phoenix Necklace $chr(124) Mage lvl needed: 57 $chr(124) Effect: Restores your HP by 30% of its maximum if you fall under 20% of your maximum HP. 1 use.
Dragonestone Necklace $chr(124) Name after: Necklace of Skills $chr(124) Mage lvl needed: 68 $chr(124) Effect: Teleports you to the Cooking Guild, Crafting Guild, Fishing Guild, or Mining Guild and increases the chance of getting caskets while big net fishing.
Onyx Necklace $chr(124) Name after: Berserker Necklace $chr(124) Mage lvl needed: 87 $chr(124) Effect: +7 Strength, -10 melee attack bonuses, -20 defense, increases damage done by obsidian melee weapons 20%
Sapphire Bracelet $chr(124) Name after: Bracelet of Clay $chr(124) Mage lvl needed: 7 $chr(124) Effect: Clay mined while wearing will be soft clay instead of hard clay. 28 uses.
Emerald Bracelet $chr(124) Name after: Castlewars Bracelet $chr(124) Mage lvl needed: 27 $chr(124) Effect: Increases damage done to an enemy with your team's flag by 20%. Increases bandages' healing by 50%. 3 uses.
Ruby Bracelet $chr(124) Name after: Bracelet of Innoculation $chr(124) Mage lvl needed: 49 $chr(124) Effect: Protects against damage taken from disease. Breaks after 275 damage is prevented.
Diamond Bracelet $chr(124) Name after: Abyssal Bracelet $chr(124) Mage lvl needed: 57 $chr(124) Effect: Prevents becoming skulled when enterring the abyss. 5 uses.
Dragonstone Bracelet $chr(124) Name after: Bracelet of Combat $chr(124) Mage lvl needed: 68 $chr(124) Effect: Teleports you to the Warriors Guild, Champions Guild, Ranging Guild, or the Monastery. Also updates Slayer total every tenth kill while wearing. +7 non-Magic Attack Bonuses, +5 non-Magic Defence Bonuses, +3 Magic Attack and Defence, +6 Strength.
Onyx Bracelet $chr(124) Name after: Bracelet of Regeneration $chr(124) Mage lvl needed: 87 $chr(124) Effect: Doubles speed that HP restores naturally.
Sapphire Amulet $chr(124) Name after: Amulet of Magic $chr(124) Mage lvl needed: 7 $chr(124) Effect: +10 Magic Attack Bonus.
Emerald Amulet $chr(124) Name after: Amulet of Defence $chr(124) Mage lvl needed: 27 $chr(124) Effect: +7 in all Defence Bonuses.
Ruby Amulet $chr(124) Name after: Amulet of Strength $chr(124) Mage lvl needed: 49 $chr(124) Effect: +10 Strength Bonus.
Diamond Amulet $chr(124) Name after: Amulet of Power $chr(124) Mage lvl needed: 57 $chr(124) Effect: +6 in all Attack and Defence Bonuses, +6 Strength Bonus, +1 Prayer Bonus.
Dragonstone Amulet $chr(124) Name after: Amulet of Glory $chr(124) Mage lvl needed: 68 $chr(124) Effect: +10 in all Attack Bonuses, +3 in all Defence Bonuses, +6 Strength Bonus, +3 Prayer Bonus.
Onyx Amulet $chr(124) Name after: Amulet of Fury $chr(124) Mage lvl needed: 87 $chr(124) Effect: +10 in all Attack Bonuses, +15 in all Defence Bonuses, +8 Strength Bonus, +5 Prayer Bonus.
Emerald Amulet $chr(124) Name after: Amulet of Nature $chr(124) Mage lvl needed: 27 $chr(124) Effect: Made from stringing an emerald amulet with a spun magic root. Can be bound to a farming patch to notify if a patch has become diseased or fully grown.