rendered paste bodylseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Agile Combat Suit") > 0)
and (loot_type.m_name == "Agile Combat Suit Change"))
then
looter setVehicle(103)
elseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Assault Combat Suit") > 0)
and (loot_type.m_name == "Assault Combat Suit Change"))
then
looter setVehicle(100)
elseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Camoflage Combat Suit") > 0)
and (loot_type.m_name == "Camoflage Combat Suit Change"))
then
looter setVehicle(109)
elseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Infilitration Combat Suit") > 0)
and (loot_type.m_name == "Infil. Combat Suit Change"))
then
looter setVehicle(107)
elseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Reinforced Combat Suit") > 0)
and (loot_type.m_name == "Agile Reinforced Suit Change"))
then
looter setVehicle(106)
elseif (((looter:getVehicle:vehicletypeid() == 103)
or (looter:getVehicle:vehicletypeid() == 100)
or (looter:getVehicle:vehicletypeid() == 109)
or (looter:getVehicle:vehicletypeid() == 107)
or (looter:getVehicle:vehicletypeid() == 106)
or (looter:getVehicle:vehicletypeid() == 105))
and
(looter:inventory_find("Equip Standard Combat Suit") > 0)
and (loot_type.m_name == "Standard Combat Suit Change"))
then
looter setVehicle(105)
TITAN LUAs:
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12))
and
(looter:inventory_find("Equip Agile Combat Suit") > 0)
and (loot_type.m_name == "Agile Combat Suit Change"))
then
looter setVehicle(113)
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12))
and
(looter:inventory_find("Equip Assault Combat Suit") > 0)
and (loot_type.m_name == "Assault Combat Suit Change"))
then
looter setVehicle(112)
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12)) )
and
(looter:inventory_find("Equip Camoflage Combat Suit") > 0)
and (loot_type.m_name == "Camoflage Combat Suit Change"))
then
looter setVehicle(116)
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12))
and
(looter:inventory_find("Equip Infilitration Combat Suit") > 0)
and (loot_type.m_name == "Infil. Combat Suit Change"))
then
looter setVehicle(117)
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12))
and
(looter:inventory_find("Equip Reinforced Combat Suit") > 0)
and (loot_type.m_name == "Agile Reinforced Suit Change"))
then
looter setVehicle(115)
elseif (((looter:getVehicle:vehicletypeid() == 113)
or (looter:getVehicle:vehicletypeid() == 112)
or (looter:getVehicle:vehicletypeid() == 116)
or (looter:getVehicle:vehicletypeid() == 117)
or (looter:getVehicle:vehicletypeid() == 115)
or (looter:getVehicle:vehicletypeid() == 12))
and
(looter:inventory_find("Equip Standard Combat Suit") > 0)
and (loot_type.m_name == "Standard Combat Suit Change"))
then
looter setVehicle(12)