All pastes #474905 Raw Edit

Mine

public text v1 · immutable
·published 2007-05-07 02:09 UTC
rendered paste body
Coll LUAs:


elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Agile Combat Suit") > 0)   
and (loot_type.m_name == "Agile Combat Suit Change"))   
then   
   looter setVehicle(103)


elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Assault Combat Suit") > 0)   
and (loot_type.m_name == "Assault Combat Suit Change"))   
then   
   looter setVehicle(100)




elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Camoflage Combat Suit") > 0)   
and (loot_type.m_name == "Camoflage Combat Suit Change"))   
then   
   looter setVehicle(109)




elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Infilitration Combat Suit") > 0)   
and (loot_type.m_name == "Infil. Combat Suit Change"))   
then   
   looter setVehicle(107)







elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Reinforced Combat Suit") > 0)   
and (loot_type.m_name == "Agile Reinforced Suit Change"))   
then   
   looter setVehicle(106)







elseif (((looter:getVehicle:vehicletypeid() == 103)  
or (looter:getVehicle:vehicletypeid() == 100)   
or (looter:getVehicle:vehicletypeid() == 109)   
or (looter:getVehicle:vehicletypeid() == 107)   
or (looter:getVehicle:vehicletypeid() == 106)   
or (looter:getVehicle:vehicletypeid() == 105))  
and  
(looter:inventory_find("Equip Standard Combat Suit") > 0)   
and (loot_type.m_name == "Standard Combat Suit Change"))   
then   
   looter setVehicle(105)









TITAN LUAs:

elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12)) 
and  
(looter:inventory_find("Equip Agile Combat Suit") > 0)   
and (loot_type.m_name == "Agile Combat Suit Change"))   
then   
   looter setVehicle(113)


elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12))   
and  
(looter:inventory_find("Equip Assault Combat Suit") > 0)   
and (loot_type.m_name == "Assault Combat Suit Change"))   
then   
   looter setVehicle(112)




elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12)) )  
and  
(looter:inventory_find("Equip Camoflage Combat Suit") > 0)   
and (loot_type.m_name == "Camoflage Combat Suit Change"))   
then   
   looter setVehicle(116)




elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12))   
and  
(looter:inventory_find("Equip Infilitration Combat Suit") > 0)   
and (loot_type.m_name == "Infil. Combat Suit Change"))   
then   
   looter setVehicle(117)







elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12))  
and  
(looter:inventory_find("Equip Reinforced Combat Suit") > 0)   
and (loot_type.m_name == "Agile Reinforced Suit Change"))   
then   
   looter setVehicle(115)







elseif (((looter:getVehicle:vehicletypeid() == 113)  
or (looter:getVehicle:vehicletypeid() == 112)   
or (looter:getVehicle:vehicletypeid() == 116)   
or (looter:getVehicle:vehicletypeid() == 117)   
or (looter:getVehicle:vehicletypeid() == 115)   
or (looter:getVehicle:vehicletypeid() == 12)) 
and  
(looter:inventory_find("Equip Standard Combat Suit") > 0)   
and (loot_type.m_name == "Standard Combat Suit Change"))   
then   
   looter setVehicle(12)