rendered paste body<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="localisation.lua"/>
<Script file="globals.lua"/>
<Script file="SHunterTimers.lua"/>
<Frame name="SHunterTimersBarTemplate" virtual="true" hidden="true" >
<Size>
<AbsDimension x="220" y="10"/>
</Size>
<Frames>
<StatusBar name="$parentBar" inherits="TextStatusBar" enableMouse="true" >
<Size>
<AbsDimension x="220" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" />
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLeftText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRightText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="RIGHT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-10" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
SHunterTimers_Tooltip(this:GetParent());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</StatusBar>
<StatusBar name="$parentBGBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="$parentBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" a="0.25"/>
</StatusBar>
</Frames>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.texture = nil;
this.channeling = false;
this.fadeOut = false;
this.startTime = nil;
this.endTime = nil;
this.duration = nil;
this.step = 0;
this.target = nil;
</OnLoad>
<OnUpdate>
SHunterTimers_OnUpdateBar(this:GetID());
</OnUpdate>
</Scripts>
</Frame>
<CheckButton name="SHTCheckBoxTemplate" inherits="OptionsCheckButtonTemplate" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="-50" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
</OnClick>
</Scripts>
</CheckButton>
<Frame name="SHunterTimersAnchor" hidden="true" parent="UIParent" movable="true" enableMouse="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
this:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart>
this:StartMoving();
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing();
</OnDragStop>
<OnEnter>
GameTooltip:ClearLines();
GameTooltip:AddLine("Hunter Timers Anchor.");
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="SHunterTimersFrame" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="240" y="30"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="CENTER" relativeTo="SHunterTimersAnchor">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
SHunterTimers_OnLoad();
this.updateTime = 0;
</OnLoad>
<OnUpdate>
SHunterTimersFrame_OnUpdate(GetTime());
</OnUpdate>
<OnEvent>
SHunterTimersFrame_OnEvent(event);
</OnEvent>
<OnDragStart>
this:StartMoving();
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Frame>
<Frame name="SHunterTimersStatus1" inherits="SHunterTimersBarTemplate" id="1" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="SHunterTimersFrame">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus2" inherits="SHunterTimersBarTemplate" id="2" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus1">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus3" inherits="SHunterTimersBarTemplate" id="3" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus2">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus4" inherits="SHunterTimersBarTemplate" id="4" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus3">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus5" inherits="SHunterTimersBarTemplate" id="5" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus4">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus6" inherits="SHunterTimersBarTemplate" id="6" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus5">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus7" inherits="SHunterTimersBarTemplate" id="7" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus6">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus8" inherits="SHunterTimersBarTemplate" id="8" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus7">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus9" inherits="SHunterTimersBarTemplate" id="9" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus8">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus10" inherits="SHunterTimersBarTemplate" id="10" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus9">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus11" inherits="SHunterTimersBarTemplate" id="11" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus10">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<GameTooltip name="SHuntersTooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate">
<Scripts>
<OnLoad>
this:SetOwner(UIParent, "ANCHOR_NONE")
</OnLoad>
</Scripts>
</GameTooltip>
</Ui>