rendered paste body==[ CELESTIS ]==
(Celestis)
HIGH-SLOTS :
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- [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M]
powergrid usage = 180.0 MW
Optimal Range = 29808.001 m
Tech Level = 1.0
Trackingspeed / Accuracy = 0.035 rad/sec
Accuracy falloff = 10000.0 m
Used with (chargegroup) = 85.0 groupID
Charge size = 2.0 1=small 2=medium 3=l
Rate of fire = 3.0
CPU usage = 24.75 tf
Secondary Skill required = 3300.0 typeID
Primary Skill required = 3304.0 typeID
Signature Resolution = 125.0 m
hp = 20.0
requiredSkill2Level = 3.0
requiredSkill1Level = 1.0
Damage Modifier = 4.297 x
activation cost = 3.332 Energy
- [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M]
powergrid usage = 180.0 MW
Optimal Range = 29808.001 m
Tech Level = 1.0
Trackingspeed / Accuracy = 0.035 rad/sec
Accuracy falloff = 10000.0 m
Used with (chargegroup) = 85.0 groupID
Charge size = 2.0 1=small 2=medium 3=l
Rate of fire = 3.0
CPU usage = 24.75 tf
Secondary Skill required = 3300.0 typeID
Primary Skill required = 3304.0 typeID
Signature Resolution = 125.0 m
hp = 20.0
requiredSkill2Level = 3.0
requiredSkill1Level = 1.0
Damage Modifier = 4.297 x
activation cost = 3.332 Energy
- [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M]
powergrid usage = 180.0 MW
Optimal Range = 29808.001 m
Tech Level = 1.0
Trackingspeed / Accuracy = 0.035 rad/sec
Accuracy falloff = 10000.0 m
Used with (chargegroup) = 85.0 groupID
Charge size = 2.0 1=small 2=medium 3=l
Rate of fire = 3.0
CPU usage = 24.75 tf
Secondary Skill required = 3300.0 typeID
Primary Skill required = 3304.0 typeID
Signature Resolution = 125.0 m
hp = 20.0
requiredSkill2Level = 3.0
requiredSkill1Level = 1.0
Damage Modifier = 4.297 x
activation cost = 3.332 Energy
- [ 1 | 30] Prototype Cloaking Device I
powergrid usage = 1.0 MW
Sensor Recalibration Time = 30000.0 sec
Tech Level = 1.0
CPU usage = 30.0 tf
Primary Skill required = 11579.0 typeID
Maximum Velocity Penalty = 10.0 %
hp = 15.0
requiredSkill1Level = 1.0
Scan Resolution Bonus = 50.0 %
Reactivation Delay = 30.0
MED-SLOTS :
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- [ 55 | 25] 10MN Afterburner II
powergrid usage = 55.0 MW
Tech Level = 2.0
Mass Addition = 5000000.0 kg
CPU usage = 25.0 tf
Max Velocity Bonus = 135.0 %
Primary Skill required = 3450.0 typeID
Activation time / duration = 15.0
Capacitor bonus = 100.0 %
Shield HP bonus = 100.0 %
hp = 20.0
Thrust = 1.5E7 N
requiredSkill1Level = 4.0
activation cost = 88.0 Energy
- [ 1 | 28] Phased Muon Sensor Disruptor I
powergrid usage = 1.0 MW
Targeting Range Bonus = 39.0 %
Tech Level = 1.0
Optimal Range = 30000.0 m
Accuracy falloff = 60000.0 m
CPU usage = 28.0 tf
Primary Skill required = 3433.0 typeID
Activation time / duration = 10.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 18.0 Energy
Scan Resolution Bonus = 39.0 %
- [ 1 | 28] Phased Muon Sensor Disruptor I
powergrid usage = 1.0 MW
Targeting Range Bonus = 39.0 %
Tech Level = 1.0
Optimal Range = 30000.0 m
Accuracy falloff = 60000.0 m
CPU usage = 28.0 tf
Primary Skill required = 3433.0 typeID
Activation time / duration = 10.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 18.0 Energy
Scan Resolution Bonus = 39.0 %
- [ 1 | 28] Phased Muon Sensor Disruptor I
powergrid usage = 1.0 MW
Targeting Range Bonus = 39.0 %
Tech Level = 1.0
Optimal Range = 30000.0 m
Accuracy falloff = 60000.0 m
CPU usage = 28.0 tf
Primary Skill required = 3433.0 typeID
Activation time / duration = 10.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 18.0 Energy
Scan Resolution Bonus = 39.0 %
- [ 1 | 44] Warp Disruptor II
powergrid usage = 1.0 MW
Warp Scramble Strength = 1.0
Tech Level = 2.0
Optimal Range = 24000.0 m
CPU usage = 44.0 tf
Primary Skill required = 3435.0 typeID
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 2.0
activation cost = 18.75 Energy
LOW-SLOTS :
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- [ 1 | 30] Magnetic Field Stabilizer II
powergrid usage = 1.0 MW
Tech Level = 2.0
Damage Modifier = 1.1 x
requiredSkill1Level = 4.0
rate of fire bonus = 10.5 %
Primary Skill required = 3318.0 typeID
CPU usage = 30.0 tf
hp = 20.0
- [ 1 | 30] Magnetic Field Stabilizer II
powergrid usage = 1.0 MW
Tech Level = 2.0
Damage Modifier = 1.1 x
requiredSkill1Level = 4.0
rate of fire bonus = 10.5 %
Primary Skill required = 3318.0 typeID
CPU usage = 30.0 tf
hp = 20.0
- [ 6 | 6] Small Armor Repairer II
powergrid usage = 6.0 MW
Armor hp Repaired = 80.0
Tech Level = 2.0
CPU usage = 6.0 tf
Secondary Skill required = 3392.0 typeID
Primary Skill required = 3393.0 typeID
Activation time / duration = 4.5
hp = 10.0
requiredSkill2Level = 3.0
requiredSkill1Level = 3.0
activation cost = 40.0 Energy
RIG-SLOTS :
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- [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY :
~~~~~~~~~~~~~~~
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 608.0 MW / 718.75 MW
CPU : 323.25 tf / 406.25 tf
Capacitor (regen) : 1350.0 Energy (320.0sec)
Max Cap Regen : 10.34 per sec (approx.)
Max Cap Needed : 27.24 per sec
Velocity : 51.232 m/sec
Signature : 135.0 m
Target Range : 68250.0 m
Scan Resolution : 156.25 mm
ECCM Magnetometric : 18.0 points
Shield HP (regen) : 1173.0 HP (1250.0sec)
Max Shield Regen : 2.35 per sec (approx.)
Shield EM : 0.0 %
Shield Explo : 60.0 %
Shield Kinetic : 40.0 %
Shield Thermal : 20.0 %
Armor HP : 1611.25
Armor EM : 60.0 %
Armor Explo : 10.0 %
Armor Kinetic : 35.0 %
Armor Thermal : 35.0 %
Structure HP : 1611.25
Drone Capacity : 40.0 m3
Capacity : 320.0
Warp Max Distance : 147.6AU
==> 45.6 DPS <==
SKILLS REQUIRED
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Lvl 2 Gallente Cruiser
Lvl 5 Electronics
Lvl 4 Gallente Frigate
Lvl 3 Spaceship Command
Lvl 2 Gallente Drone Specialization
Lvl 4 Weapon Upgrades
Lvl 4 Afterburner
Lvl 2 Navigation
Lvl 1 Cloaking
Lvl 1 Medium Hybrid Turret
Lvl 3 Small Hybrid Turret
Lvl 3 Gunnery
Lvl 3 Repair Systems
Lvl 3 Mechanic
Lvl 5 Scout Drone Operation
Lvl 5 Drones
Lvl 2 Propulsion Jamming
Lvl 1 Sensor Linking