using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using ISXWoW;
using InnerSpaceAPI;
namespace ISX_Botfucker
{
public partial class ISX_Botfucker : Form
{
public static ISX_Botfucker Instance;
public static clsPulse PulseCls;
public static clsMain MainCls;
public ISX_Botfucker()
{
InitializeComponent();
if (ISX_Botfucker.Instance == null)
{
ISX_Botfucker.Instance = this;
}
PulseCls = new clsPulse();
}
int pulses;
public void UpdateStats()
{
pulses++;
counter.Text = pulses.ToString();
}
bool IsPlaying;
private void buttonPlayPause1_Click(object sender, EventArgs e)
{
if (IsPlaying)
{
buttonPlayPause1.Text = "Pause";
PulseCls.pausePlay();
return;
}
if (!IsPlaying)
{
buttonPlayPause1.Text = "Play";
PulseCls.pausePlay();
return;
}
}
}
}