All pastes #473653 Raw Edit

Someone

public cpp v1 · immutable
·published 2007-05-06 10:58 UTC
rendered paste body
class cfgModels{	// Base	class SIX_weaponBase	{		sectionsInherit="";		sections[]={zasleh};	};	class SIX_weapon: SIX_weaponBase	{		selectionFireAnim = "zasleh";	};		class SIX_M14Base: SIX_weaponBase	{		skeletonName="Six_M14";		class Animations		{			class reload_magazine			{				type="rotationZ"; // The type of animation.				source="reloadMagazine";   // The controller that provides input.				selection="magazine"; // The name of the skeleton bone used.				axis="magazine_axis";                  // The name of the axis in the model.				minPhase=1.2; // Minimum phase of the animation.i.e. Animation phase when the controller value is 0.				maxPhase=1.8; // Maxmimum value of the motion range.i.e. Animation phase when the controller value is 1.				minValue="0"; // The minimum value of the motion range. i.e. The controller input when animation phase is 0.				maxValue="1"; // The maximum value of the motion range. i.e. The controller input when animation phase is 1.				angle0="0";   // The starting angle of this animation, where the animation phase is 0.				angle1="rad -90"; // The ending angle of this animation, where the animation phase is 1.			};			class bolt			{				type="translationX"; //The type of animation.				source="reload";   //The controller that provides input.				selection="bolt"; //The name of the skeleton bone used.				axis="bolt_axis";                  //The name of the axis in the model.				minValue=0; //The minimum value of the motion range. i.e. The controller input when animation phase is 0.				maxValue=".08"; //The maximum value of the motion range. i.e. The controller input when animation phase is 1.				angle0="0";   //The starting angle of this animation, where the animation phase is 0.				angle1="-.08"; //The ending angle of this animation, where the animation phase is 1.			};			class trigger			{				type="translationX"; //The type of animation.				source="reload";   //The controller that provides input.				selection="trigger"; //The name of the skeleton bone used.				axis="trigger_axis";                  //The name of the axis in the model.				minValue=0; //The minimum value of the motion range. i.e. The controller input when animation phase is 0.				maxValue=".010"; //The maximum value of the motion range. i.e. The controller input when animation phase is 1.				angle0="0";   //The starting angle of this animation, where the animation phase is 0.				angle1="-.010"; //The ending angle of this animation, where the animation phase is 1.			};			class bolt_back			{				type="translationX"; //The type of animation.				source="isEmpty";   //The controller that provides input.				selection="bolt"; //The name of the skeleton bone used.				axis="bolt_axis"; //The name of the axis in the model.				minPhase=0; // Minimum phase of the animation.i.e. Animation phase when the controller value is 0.				maxPhase=1; // Maxmimum value of the motion range.i.e. Animation phase when the controller value is 1.				minValue=0; //The minimum value of the motion range. i.e. The controller input when animation phase is 0.				maxValue=".08"; //The maximum value of the motion range. i.e. The controller input when animation phase is 1.				offset0="0";				offset1="-.08";			};			class bolt_catch			{				type="translationY"; //The type of animation.				source="isEmpty";   //The controller that provides input.				selection="boltcatch"; //The name of the skeleton bone used.				axis="boltcatch_axis"; //The name of the axis in the model.				minValue=0; //The minimum value of the motion range. i.e. The controller input when animation phase is 0.				maxValue=".003"; //The maximum value of the motion range. i.e. The controller input when animation phase is 1.				angle0="0";   //The starting angle of this animation, where the animation phase is 0.				angle1=".003"; //The ending angle of this animation, where the animation phase is 1.			};		};	};	class SIX_M14SopModBase: SIX_M14Base	{		skeletonName="Six_M14_sopmod";	};	// 6th	class Six_M14_nam_era: SIX_M14Base{};	class SIX_M14_modern_reflex: SIX_M14Base {};	class SIX_M14_rail: SIX_M14Base {};	class SIX_M21_DMR: SIX_M14Base {};	class SIX_M21_DMR_S: SIX_M14Base {};	class SIX_M21_Police: SIX_M14Base {};	class SIX_M21_Post_nam: SIX_M14Base {};	class Six_M14_Sopmod: SIX_M14SopModBase {};	class SIX_M14_Sopmod_ACOG4x: SIX_M14SopModBase {};	class SIX_M14_Sopmod_ACOG4x_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_CMoreRedDot: SIX_M14SopModBase {};	class SIX_M14_Sopmod_CMoreRedDot_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_DMR: SIX_M14SopModBase {};	class SIX_M14_Sopmod_DMR_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_elcan: SIX_M14SopModBase {};	class SIX_M14_Sopmod_elcan_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_eotech: SIX_M14SopModBase {};	class SIX_M14_Sopmod_eotech_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_M68aimpoint: SIX_M14SopModBase {};	class SIX_M14_Sopmod_M68aimpoint_S: SIX_M14SopModBase {};	class SIX_M14_Sopmod_S: SIX_M14SopModBase {};	// Vilas	class AK_74_proxy: SIX_weapon {};	class AKs74u: SIX_weapon {};	class AK_74M_proxy: SIX_weapon {};	class AK74msc: SIX_weapon {};	class AK74pso: SIX_weapon {};	class AK74mp29: SIX_weapon {};	class AK_74_granatomet_proxy: SIX_weapon {};	class ump: SIX_weapon {};	class old_mp5: SIX_weapon {};	class sterling: SIX_weapon {};	class viuzibig: SIX_weapon {};	class viak47: SIX_weapon {};	class ak47: SIX_weapon {};	class visks: SIX_weapon {};	class AKM: SIX_weapon {};	class akms: SIX_weapon {};	class vikbkak: SIX_weapon {};	class visa58v: SIX_weapon {};	class visa58: SIX_weapon {};	class viakmsb: SIX_weapon {};	class G36: SIX_weapon {};	class G36_C: SIX_weapon {};	class G36C: SIX_weapon {};	class G36_K: SIX_weapon {};	class m16a1: SIX_weapon {};	class vig3a4: SIX_weapon {};	class vig3a33: SIX_weapon {};	class vifal: SIX_weapon {};	class l1a1: SIX_weapon {};	class l70: SIX_weapon {};	class l85: SIX_weapon {};	class m773: SIX_weapon {};	class mossberg: SIX_weapon {};	class vig41: SIX_weapon {};	class vig33: SIX_weapon {};	class xm177e2: SIX_weapon {};	class fn49: SIX_weapon {};	class g11: SIX_weapon {};	class steyr: SIX_weapon {};	class vss: SIX_weapon {};	class l42: SIX_weapon {};	class PK_MG_proxy: SIX_weapon {};	class viluk: SIX_weapon {};	class vilukm: SIX_weapon {};	class rpd: SIX_weapon {};	class viM60: SIX_weapon {};	class MG3: SIX_weapon {};	class viRPK: SIX_weapon {};	class viRPK74: SIX_weapon {};	class virpk74p29: SIX_weapon {};	class APS: SIX_weapon {};	class m1911: SIX_weapon {};	class glock: SIX_weapon {};	class cezetka: SIX_weapon {};	class revol: SIX_weapon {};	class sig: SIX_weapon {};	class p8: SIX_weapon {};	class usp: SIX_weapon {};	class m21: SIX_weapon {};};