All pastes #472686 Raw Edit

Stuff

public text v1 · immutable
·published 2007-05-05 19:18 UTC
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# =================================================================
# NORMAL RATES
# =================================================================
# Rate control, float values
RateXp = 50.
RateSp = 30.
RatePartyXp = 5.
RatePartySp = 3.
RateDropAdena = 20.
RateConsumableCost = 1.
RateDropItems = 5.
RateDropSpoil = 5.
#Percent ot boxes spawned from total chests, default 20%
RateBoxSpawn = 20
# NOTE: this need quests to be rewritten in dp in order to work
RateDropQuest = 5.
RateQuestsReward = 30.
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1

# Player Drop Rate control, values are the percent values
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0

# Karma Drop Rate control, values are the percent values
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10

# Multiplier for pet rate control (with lower values pet will grow slower)
PetXpRate = 1.
# Pet Food Rate control, 1 food = PetFoodRate
PetFoodRate = 1

# =================================================================
# HERBS RATES
# =================================================================
# Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed
RateCommonHerbs = 15.
# Herb of Life, Herb of Mana
RateHpMpHerbs = 10.
# Greater herb of Life, Greater Herb of Mana
RateGreaterHerbs = 4.
# Superior Herb of Life, Superior Herb of Mana
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
RateSpecialHerbs = 0.2

# =================================================================
# SPOIL RATES
# =================================================================
CanSpoilLowerLevelMobs = False
MaximumPlayerAndMobLevelDifference = 9
BasePercentChanceOfSpoilSuccess = 78
MinimumPercentChanceOfSpoilSuccess = 1
CanDelevelToSpoil = True
# ----
# SpoilLevelDifferenceLimit
#   Maximum level difference between player and spoil level to allow before decreasing spoil chance.
SpoilLevelDifferenceLimit = 10
# ----
# LastLevelSpoilIsLearned
#   If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level
#   is LastLevelSpoilIsLearned for calculations on success rate
#   72 = spoil lvl 11 (c3)
LastLevelSpoilIsLearned = 72
# ----