rendered paste bodyreplace
if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid))
{
adminspawn[playerid] = 1;
as4[playerid] = 1;
as5[playerid] = 1;
for (new i=1; i<=18; i++) {
SetVehicleParamsForPlayer(i, playerid, 0, 0);
}
if(playerGang[playerid] == 0) {
SetPlayerColor(playerid,playerColors[playerid]);
}
if(playerGang[playerid] > 0){
SetPlayerColor(playerid,playerColors[playerid]);
}
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 26, 999999);
GivePlayerWeapon(playerid, 28, 999999);
GivePlayerWeapon(playerid, 31, 999999);
for(new i = 0; i < MAX_WEAPONS; i++) {
if(playerWeapons[playerid][i] > 0) {
GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
}
}
return 1;
}
with
if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid))
{
adminspawn[playerid] = 1;
as4[playerid] = 1;
as5[playerid] = 1;
for (new i=1; i<=18; i++) {
SetVehicleParamsForPlayer(i, playerid, 0, 0);
}
if(playerGang[playerid] == 0) {
SetPlayerColor(playerid,playerColors[playerid]);
}
if(playerGang[playerid] > 0){
SetPlayerColor(playerid, gangInfo[playerGang[playerid]][2]);
}
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 26, 999999);
GivePlayerWeapon(playerid, 28, 999999);
GivePlayerWeapon(playerid, 31, 999999);
for(new i = 0; i < MAX_WEAPONS; i++) {
if(playerWeapons[playerid][i] > 0) {
GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
}
}
return 1;
}