All pastes #471906 Raw Edit

Someone

public text v1 · immutable
·published 2007-05-05 05:38 UTC
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//#######################################################################################	
//	wireddd's tremulous bind script
//	v0.3
//	
// Install:
//	save this to a file called wired.cfg in tremulous/base/ to load the script, 
//	either type "/exec wired.cfg" in your console or add "exec wired.cfg" to your
//	autoexec.cfg
//
// Binds:
//	g - does a /!listplayers and toggles console
//	l - share cred/evos
//	f3 - toggles between human and alien bind mode
//	f4 - toggles between builder and soldier bind mode
//	f5 - toggles teamchat binds on or off. 
//	f7 - calls a sudden death vote
//	f8 - calls an extreme sudden death vote
//	f9 - toggle designation of wire as builder
//	f10 - !cancelvote
//	f11 - !spec999
//	f12 - !allready
//	
//	Human
//		Soldier
//			1 - buy light armour, helmet, jetpack
//			2 - buy light armour, helmet, battery
//			3 - buy battle suit
//			4 - buy laser gun or rifle
//			5 - buy pain saw
//			6 - buy shotgun
//			7 - buy mass driver
//			8 - buy pulse rifle
//			9 - buy chain gun
//			0 - buy lucifer cannon
//		Builder
//			1 - build turret
//			2 - build tesla
//			3 - build armory
//			4 - build medistation
//			5 - build defense computer
//			6 - build repeater
//			7 - build telenode
//			9 - buy advanced contruction kit, or construction kit
//			0 - build reactor
//		Team Chat
//			Keypad 0	- Overmind Down
//			Keypad Del	- Overmind Up
//			Keypad 1	- Stay in the base!
//			Keypad 2	- Aliens Are Stage 2
//			Keypad 3	- Aliens Are Stage 3
//			Keypad 4	- who needs cred?
//			Keypad 5	- can anyone spare some cred?
//			Keypad 6	- Someone Build!
//			Keypad 7	- Reactor Up
//			Keypad 8	- Armory Up
//			Keypad 9	- Medistation Up
//			Keypad Enter	- follow me
//			Keypad +	- ok
//			Keypad -	- no
//			Keypad /	- Press E on a structure to mark it for decon. It
//					  will be deconed when someone tries to build
//					  something new.
//	Alien
//		Soldier
//			1 - evolve to advanced builder
//			2 - evolve to dretch
//			3 - evolve to balisk
//			4 - evolve to advanced balisk
//			5 - evolve to marauder
//			6 - evolve to advanced marauder
//			7 - evolve to dragoon
//			8 - evolve to advanced dragoon
//			9 - evolve to tyrant
//			0 - not bound to anything
//		Builder
//			1 - build acid tube
//			2 - build hive
//			3 - build trapper
//			4 - build booster
//			5 - build barricade
//			6 - build hovel
//			9 - build egg
//			0 - build Overmind
//		Team Chat
//			Keypad 0	- Reactor Down
//			Keypad Del	- Reactor Up
//			Keypad 1	- Stay in the base!
//			Keypad 2	- Humans Are Stage 2
//			Keypad 3	- Humans Are Stage 3
//			Keypad 4	- who needs evos?
//			Keypad 5	- can anyone spare some evos?
//			Keypad 6	- Someone Build!
//			Keypad 7	- Overmind Up
//			Keypad 8	- Booster Up
//			Keypad 9	- Booster Up
//			Keypad Enter	- follow me
//			Keypad +	- ok
//			Keypad -	- no
//			Keypad /	- Press E on a structure to mark it for decon. It
//					  will be deconed when someone tries to build
//					  something new.
//
//#######################################################################################








// unbind numbers
set unbindnum "unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9; unbind 0"

// unbind quickchat keys
//set unbind_teamchat "unbind h; unbind g; unbind j; unbind k; unbind l"
set unbind_teamchat "set kp0 wait; set kp1 wait; set kp2 wait; set kp3 wait; set kp4 wait; set kp5 wait; set kp6 wait; set kp7 wait; set kp8 wait; set kp9 wait; set kpdelete wait; set kpenter wait; set kpplus wait; set kpminus wait; set kpslash wait;"

// Buy different equipment packages
set buy_armorhelmjp "sell upgrades; buy larmour; buy helmet; buy jetpack"
set buy_armorhelmbp "sell upgrades; buy larmour; buy helmet; buy battpack"
set buy_bsuit "sell upgrades; buy bsuit"
set buy_lgunorrifle "sell weapons; buy lgun; buy rifle"
set buy_psaw "sell weapons; buy psaw"
set buy_shotgun "sell weapons; buy shotgun"
set buy_mdriver "sell weapons; buy mdriver"
set buy_prifle "sell weapons; buy prifle"
set buy_chaingun "sell weapons; buy chaingun"
set buy_lcannon "sell weapons; buy lcannon"
set buy_ckit "sell weapons; buy adv_ckit; buy ckit"

// Evolve Options
set evo_builder "class builderupg; class builder"
set evo_dretch "class level0"
set evo_balisk "class level1"
set evo_baliskadv "class level1upg"
set evo_marauder "class level2"
set evo_marauderadv "class level2upg"
set evo_goon "class level3"
set evo_goonadv "class level3upg"
set evo_tyrant "class level4"

// Binds for human builder
set bindhumbuild "echo ^1***^7Human Builder Binds Selected^1***; vstr unbindnum; bind 1 build mgturret; bind 2 build tesla; bind 3 build arm; bind 4 build medistat; bind 5 build dcc; bind 6 build repeater; bind 7 build telenode; bind 9 vstr buy_ckit; bind 0 build reactor; set bindbstoggle vstr bindhumsold; set current_bind_human_bs vstr bindhumbuild"

// binds for human soldier
set bindhumsold "echo ^1***^7Human Soldier Binds Selected^1***; vstr unbindnum; bind 1 vstr buy_armorhelmjp; bind 2 vstr buy_armorhelmbp; bind 3 vstr buy_bsuit; bind 4 vstr buy_lgunorrifle; bind 5 vstr buy_psaw; bind 6 vstr buy_shotgun; bind 7 vstr buy_mdriver; bind 8 vstr buy_prifle; bind 9 vstr buy_chaingun; bind 0 vstr buy_lcannon; set bindbstoggle vstr bindhumbuild; set current_bind_human_bs vstr bindhumsold"

// Binds for alien builder
set bindalibuild "echo ^1***^7Alien Builder Binds Selected^1***;vstr unbindnum; bind 1 build acid_tube; bind 2 build hive; bind 3 build trapper; bind 4 build booster; bind 5 build barricade; bind 6 build hovel; bind 9 build eggpod; bind 0 build overmind; set bindbstoggle vstr bindalisold; set current_bind_alien_bs vstr bindalibuild"

// Binds for alien soldier
set bindalisold "echo ^1***^7Alien Soldier Binds Selected^1***; vstr unbindnum; bind 1 vstr evo_builder; bind 2 vstr evo_dretch; bind 3 vstr evo_balisk; bind 4 vstr evo_baliskadv; bind 5 vstr evo_marauder; bind 6 vstr evo_marauderadv; bind 7 vstr evo_goon; bind 8 vstr evo_goonadv; bind 9 vstr evo_tyrant; set bindbstoggle vstr bindalibuild; set current_bind_alien_bs vstr bindalisold"

// teamchat binds

set bind_human_teamchat "vstr unbind_teamchat; set kp0 say_team Overmind Down; set kp1 say_team Stay in the base!; set kp2 say_team Aliens Are Stage 2; set kp3 say_team Aliens Are Stage 3; set kp4 say_team who needs cred?; set kp5 say_team can anyone spare some cred?; set kp6 say_team Someone Build!; set kp7 say_team Reactor Up; set kp8 say_team Armory Up; set kp9 say_team Medistation Up; set kpdelete say_team Overmind Up; set kpenter say_team follow me; set kpplus say_team ok; set kpminus say_team no; set kpslash say_team Press E on a structure to mark it for decon. It will be deconed when someone tries to build something new.;"

set bind_alien_teamchat "vstr unbind_teamchat; set kp0 say_team Reactor Down; set kp1 say_team Stay in the base!; set kp2 say_team Humans Are Stage 2; set kp3 say_team Humans Are Stage 3; set kp4 say_team who needs evos?; set kp5 say_team can anyone spare some evos?; set kp6 say_team Someone Build!; set kp7 say_team Overmind Up; set kp8 say_team Booster Up; set kp9 say_team Booster Up; set kpdelete say_team Reactor Up; set kpenter say_team follow me; set kpplus say_team ok; set kpminus say_team no; set kpslash say_team Press 'e' on a structure to mark it for decon. It will be deconned when someone(you) tries to build something else.;"

// share scripts

// human share distributes 10 cred to every human player per keypress
set share_human "share 1 10; share 2 10; share 3 10; share 4 10; share 5 10; share 6 10; share 7 10; share 8 10; share 9 10; share 11 10; share 12 10; share 13 10; share 14 10; share 15 10; share 16 10; share 17 10; share 18 10; share 19 10; share 20 10; share 21 10; share 22 10; share 23 10; share 24 10; share 25 10; share 26 10; share 27 10; share 28 10; share 29 10; share 30 10;"

// alien share tries to share 1 evo with 1 player per keypress, looping through every player
set share_alien "vstr share_alien1;"
set share_alien1 "share 1 1; set share_alien vstr share_alien2"
set share_alien2 "share 2 1; set share_alien vstr share_alien3"
set share_alien3 "share 3 1; set share_alien vstr share_alien4"
set share_alien4 "share 4 1; set share_alien vstr share_alien5"
set share_alien5 "share 5 1; set share_alien vstr share_alien6"
set share_alien6 "share 6 1; set share_alien vstr share_alien7"
set share_alien7 "share 7 1; set share_alien vstr share_alien8"
set share_alien8 "share 8 1; set share_alien vstr share_alien9"
set share_alien9 "share 9 1; set share_alien vstr share_alien10"
set share_alien10 "share 10 1; set share_alien vstr share_alien11"
set share_alien11 "share 11 1; set share_alien vstr share_alien12"
set share_alien12 "share 12 1; set share_alien vstr share_alien13"
set share_alien13 "share 13 1; set share_alien vstr share_alien14"
set share_alien14 "share 14 1; set share_alien vstr share_alien15"
set share_alien15 "share 15 1; set share_alien vstr share_alien16"
set share_alien16 "share 16 1; set share_alien vstr share_alien17"
set share_alien17 "share 17 1; set share_alien vstr share_alien18"
set share_alien18 "share 18 1; set share_alien vstr share_alien19"
set share_alien19 "share 19 1; set share_alien vstr share_alien20"
set share_alien20 "share 20 1; set share_alien vstr share_alien21"
set share_alien21 "share 21 1; set share_alien vstr share_alien22"
set share_alien22 "share 22 1; set share_alien vstr share_alien23"
set share_alien23 "share 23 1; set share_alien vstr share_alien24"
set share_alien24 "share 24 1; set share_alien vstr share_alien25"
set share_alien25 "share 25 1; set share_alien vstr share_alien26"
set share_alien26 "share 26 1; set share_alien vstr share_alien27"
set share_alien27 "share 27 1; set share_alien vstr share_alien28"
set share_alien28 "share 28 1; set share_alien vstr share_alien29"
set share_alien29 "share 29 1; set share_alien vstr share_alien1"

// this gets toggled for alien or human

set bind_share "vstr share_human"

// current tc alien/human
set current_bind_tc_ah "vstr bind_human_teamchat"

// teamchat on/off
set bind_tc_on "echo ^1***^7Teamchat Binds Enabled^1***; vstr current_bind_tc_ah; set bindtc_onoff vstr bind_tc_off; set current_bind_tc_onoff vstr bind_tc_on"
set bind_tc_off "echo ^1***^7Teamchat Binds Disabled^1***; vstr unbind_teamchat; set bindtc_onoff vstr bind_tc_on; set current_bind_tc_onoff vstr bind_tc_off"

// load human binds
set bindhuman "echo ^1***^7Human Binds Selected^1***; vstr current_bind_human_bs; set current_bind_tc_ah vstr bind_human_teamchat; vstr current_bind_tc_onoff; set bindahtoggle vstr bindalien; set bind_share vstr share_human"

// load alien binds
set bindalien "echo ^1***^7Alien Binds Selected^1***; vstr current_bind_alien_bs; set current_bind_tc_ah vstr bind_alien_teamchat; vstr current_bind_tc_onoff; set bindahtoggle vstr bindhuman; set bind_share vstr share_alien"


// reload current soldier/builder binds
set current_bind_human_bs "vstr bindhumbuild"
set current_bind_alien_bs "vstr bindalibuild"



// current tc binds on off setting
set current_bind_tc_onoff "vstr bind_tc_on"

// toggle between alien and human
set bindahtoggle "vstr bindhuman;"

// toggle between builder and soldier
set bindbstoggle "vstr bindhumbuild"

// toggle teamchat binds on/off
set bindtc_onoff "vstr bind_tc_off"

// toggle designate on/off
set bind_designate "!designate wire; set toggle_designate vstr bind_undesignate"
set bind_undesignate "!undesignate wire; set toggle_designate vstr bind_designate"
set toggle_designate "vstr bind_designate"


unbind f3
unbind f4
unbind f5
bind f3 "vstr bindahtoggle;"
bind f4 "vstr bindbstoggle"
bind f5 "vstr bindtc_onoff"

//misc binds
unbind g
unbind l
unbind f7
unbind f8
unbind f9
unbind f10
unbind f11
unbind f12
bind g "toggleconsole; !listplayers"
bind l "vstr bind_share"
bind f7 "callvote sudden_death"
bind f8 "callvote extreme_sudden_death"
bind f9 "vstr toggle_designate"
bind f10 "!cancelvote"
bind f11 "!spec999"
bind f12 "!allready"

// bind keypad buttons to vstrs
bind kp_ins vstr kp0
bind kp_end vstr kp1
bind kp_downarrow vstr kp2
bind kp_pgdn vstr kp3
bind kp_leftarrow vstr kp4
bind kp_5 vstr kp5
bind kp_rightarrow vstr kp6
bind kp_home vstr kp7
bind kp_uparrow vstr kp8
bind kp_pgup vstr kp9
bind kp_del vstr kpdelete
bind kp_enter vstr kpenter
bind kp_plus vstr kpplus
bind kp_minus vstr kpminus
bind kp_slash vstr kpslash

echo ^1---------------------------------------
echo ^1-^2 ^2 ^2 ^2WireDDD's ^2Tremulous ^2Bind ^2Script^2 ^2 ^2 ^1-
echo ^1-^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2Version ^20.3 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^1-
echo ^1-^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2Loading ^2Complete^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^2 ^1-
echo ^1---------------------------------------

vstr bindhuman;