rendered paste bodyunder
new adminspawn[MAX_PLAYERS];
add
new as4[MAX_PLAYERS];
add under all the other /as commands
if (strcmp(cmd, "/as4", true) == 0 && IsPlayerAdmin(playerid))
{
adminspawn[playerid] = 1;
as4[playerid] = 1;
for (new i=1; i<=18; i++) {
SetVehicleParamsForPlayer(i, playerid, 0, 0);
}
SetPlayerColor(playerid, 0xFFFFFFAA);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 26, 999999);
GivePlayerWeapon(playerid, 28, 999999);
GivePlayerWeapon(playerid, 31, 999999);
for(new i = 0; i < MAX_WEAPONS; i++) {
if(playerWeapons[playerid][i] > 0) {
GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
}
}
return 1;
}
if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid))
{
adminspawn[playerid] = 1;
as4[playerid] = 1;
for (new i=1; i<=18; i++) {
SetVehicleParamsForPlayer(i, playerid, 0, 0);
}
if(playerGang[playerid]==0) {
SetPlayerColor(playerid,playerColors[playerid]);
}
if(playerGang[playerid] > 0){
SetPlayerColor(playerid, playerColors[playerid]);
}
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 26, 999999);
GivePlayerWeapon(playerid, 28, 999999);
GivePlayerWeapon(playerid, 31, 999999);
for(new i = 0; i < MAX_WEAPONS; i++) {
if(playerWeapons[playerid][i] > 0) {
GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
}
}
return 1;
}
under
public OnPlayerSpawn(playerid)
{
// SetVehicleParamsForPlayer(CAR_MARKER_PIRATE,playerid,1,1);
// SetVehicleParamsForPlayer(CAR_MARKER_STORE,playerid,1,1);
if(GetPlayerMoney(playerid)>=0)
{
AC_GivePlayerMoney(playerid, PocketMoney);
}
SetPlayerInterior(playerid,0);
add
if(adminspawn[playerid] && as4[playerid])
{
SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
SetPlayerFacingAngle(playerid, 90.000);
SetCameraBehindPlayer(playerid);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 26, 999999);
GivePlayerWeapon(playerid, 28, 999999);
GivePlayerWeapon(playerid, 31, 999999);
}