All pastes #471659 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-05-05 01:23 UTC
rendered paste body
under
new adminspawn[MAX_PLAYERS];

add
new as4[MAX_PLAYERS];

add under all the other /as commands
if (strcmp(cmd, "/as4", true) == 0 && IsPlayerAdmin(playerid))
 {
 		adminspawn[playerid] = 1;
 		as4[playerid] = 1;
	    for (new i=1; i<=18; i++) {
			SetVehicleParamsForPlayer(i, playerid, 0, 0);
		}
		SetPlayerColor(playerid, 0xFFFFFFAA);
		SetPlayerInterior(playerid,0);
		SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
		SetPlayerFacingAngle(playerid, 90);
		SetCameraBehindPlayer(playerid);
		GivePlayerWeapon(playerid, 22, 999999);
		GivePlayerWeapon(playerid, 26, 999999);
		GivePlayerWeapon(playerid, 28, 999999);
		GivePlayerWeapon(playerid, 31, 999999);
		for(new i = 0; i < MAX_WEAPONS; i++) {
			if(playerWeapons[playerid][i] > 0) {
				GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
			}
		}
		return 1;
 }
if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid))
 {
 		adminspawn[playerid] = 1;
 		as4[playerid] = 1;
	    for (new i=1; i<=18; i++) {
			SetVehicleParamsForPlayer(i, playerid, 0, 0);
		}
		if(playerGang[playerid]==0) {
			SetPlayerColor(playerid,playerColors[playerid]);
		}
 		if(playerGang[playerid] > 0){
 			SetPlayerColor(playerid, playerColors[playerid]);
 		}
		SetPlayerInterior(playerid,0);
		SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
		SetPlayerFacingAngle(playerid, 90);
		SetCameraBehindPlayer(playerid);
		GivePlayerWeapon(playerid, 22, 999999);
		GivePlayerWeapon(playerid, 26, 999999);
		GivePlayerWeapon(playerid, 28, 999999);
		GivePlayerWeapon(playerid, 31, 999999);
		for(new i = 0; i < MAX_WEAPONS; i++) {
			if(playerWeapons[playerid][i] > 0) {
				GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]);
			}
		}
		return 1;
 }

under
public OnPlayerSpawn(playerid)
{
//	SetVehicleParamsForPlayer(CAR_MARKER_PIRATE,playerid,1,1);
//	SetVehicleParamsForPlayer(CAR_MARKER_STORE,playerid,1,1);
	if(GetPlayerMoney(playerid)>=0)
	{
		AC_GivePlayerMoney(playerid, PocketMoney);
	}
	SetPlayerInterior(playerid,0);

add
    if(adminspawn[playerid] && as4[playerid])
    {
 		SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906);
		SetPlayerFacingAngle(playerid, 90.000);
		SetCameraBehindPlayer(playerid);
		GivePlayerWeapon(playerid, 22, 999999);
		GivePlayerWeapon(playerid, 26, 999999);
		GivePlayerWeapon(playerid, 28, 999999);
		GivePlayerWeapon(playerid, 31, 999999);
	}