All pastes #471449 Raw Edit

Anonymous

public lua v1 · immutable
·published 2007-05-04 22:09 UTC
rendered paste body
// Execute when player spawnsfunction GM:PlayerInitialSpawn (pl)	// Get all other player's weapons if there is more than one player on the server	if (table.Count(player.GetAll()) >= 2) then		for a, selected_pl in pairs(player.GetAll()) do			allweapons = table.Add(selected_pl.GetWeapons())						// Get the weapon names			for b,c in pairs(allweapons) do					allweapons[b] = c:GetClass()			end		end				// Give new player all those weapons		for d, weapon_name in pairs(allweapons) do			pl:Give(weapon_name)		end				// Spawn a vehicle for the user if needed		vtable = vehicles.GetTable()		if (table.Count(vtable) >= 1) then			newvehicle = vehicles.PlayerSpawn(pl, vtable[1].vname, player:GetPos() + player:GetAngles():Forward() * 64, player:GetAngles():Up())		end	endend