rendered paste body//------------------------------------------------------------------------------
//
// San Fierro TDM. A Sript Testing by Zockerweibchen
//
//------------------------------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include <time>
//Global stuff and defines for our gamemode
static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
new gPlayerClass[MAX_PLAYERS];
//Color Defines
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_ORANGE 0xFF9900AA
//Team Defines
#define TEAM_FLEISH 0
#define TEAM_ROBBERS 1
#define TEAM_COPS 2
// Round duration
new gRoundTime = 9900000; // 60 mins
//new gRoundTime = 900000; //15 mins
//new gRoundTime = 300000; // 5 mins
//------------------------------------------------------------------------------
new carstr[256];
new VehicleModels[260];
new Models = 0;
new Vehicles = 0;
new taxistr[256];
new cmd[256];
main()
{
print("\n----------------------------------");
print(" Test Script ZW (2007)\n");
print("----------------------------------\n");
}
//------------------------------------------------------------------------------
public Jail(jailid)
{
SetPlayerInterior(jailid,10);
SetPlayerPos(jailid,223.2217,111.1841,999.0156);
}
public Unjail(unjailid)
{
SetPlayerInterior(unjailid,0);
SetPlayerPos(unjailid,-2052.9478,-194.0814,35.3274);
}
//------------------------------------------------------------------------------
public AddVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
{
//new vid;
new x=0, y=0;
if (Vehicles!=254) {
//vid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
VehicleModels[Vehicles] = modelid;
for(new i=0; i<Vehicles; i++) {
if (VehicleModels[i]==modelid) {
x++;
}
else {
y++;
}
}
if /*(x==1)*/ (y==Vehicles) {
Models++;
if (Models>48) {
printf("VehicleModel:%d could not be spawned. Above 49 different models.", VehicleModels[Vehicles]);
}
else {
AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
Vehicles++;
}
}
else {
AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
Vehicles++;
}
}
else {
printf("ModelID:%d could not be spawned. Limit reached!", modelid);
}
//return vid;
return 1;
}
//------------------------------------------------------------------------------
strtok(const string[], &index,seperator=' ')
{
new length = strlen(string);
new offset = index;
new result[255];
while ((index < length) && (string[index] != seperator) && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
if ((index < length) && (string[index] == seperator))
{
index++;
}
return result;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/infos", true)== 0){
SendClientMessage(playerid,COLOR_YELLOW,"Infos");
SendClientMessage(playerid,COLOR_RED,"Visit www.moddersboard.de");
SendClientMessage(playerid,COLOR_RED,"Script: FF Test Script");
SendClientMessage(playerid,COLOR_RED,"Erfuscht durch Zockerweibchen");
SendClientMessage(playerid,COLOR_RED,"Wie oft verzweifelt am Script? 999 mal ! xD");
}
if (strcmp(cmdtext, "/time", true)==0)
{
new zeit[256];
new Hour;
new Minute;
new Second;
gettime(Hour, Minute, Second);
format(zeit, sizeof(zeit), "Time %d:%d:%d", Hour,Minute,Second);
SendClientMessage(playerid,COLOR_YELLOW,zeit);
return 1;
}
if(strcmp(cmdtext, "/Commands", true)==0)
{
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /lock /unlock um Fahrezeuge ab und aufzuschliessen");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Time umd die Aktuelle Uhrzeit anzuzeigen!");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Infos um Ein Parr Infomationen zu erhalten^^");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Taxi um ein Taxi zu Rufen");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Payn um zu Payn Spray in SF zu gelangen!");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Wheel um zur Wheel Arch Angels in SF zu gelangen!");
SendClientMessage(playerid,COLOR_YELLOW ,"Benutze /Wasser Wenn du brennst! Kein Witz!");
return 1;
}
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/slap", true) == 0) {
new slapid;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /slap [Playerid]");
return 1;
}
slapid = strval(tmp);
if(IsPlayerConnected(slapid) && IsPlayerAdmin(playerid))
{
new Float:health;
GetPlayerHealth(slapid, health);
SetPlayerHealth(slapid, health-20);
}
return 1;
}
if(strcmp(cmd, "/kicki", true) == 0) {
new id;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /kick [Playerid]");
return 1;
}
id = strval(tmp);
if(IsPlayerConnected(id) && IsPlayerAdmin(playerid))
{
Kick(id);
}
return 1;
}
if(strcmp(cmd, "/ban", true) == 0) {
new id;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /ban [Playerid]");
return 1;
}
id = strval(tmp);
if(IsPlayerConnected(id) && IsPlayerAdmin(playerid))
{
Ban(id);
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"Du kannst nur als Fahrer abschließen!.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_GREEN, "***Fahrzeug abgeschlossen!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du bist in keinem Fahrzeug!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_RED,"Du kannst nur als Fahrer aufschließen!");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, COLOR_GREEN, "***Fahrzeug aufgeschlossen!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du bist in keinem Fahrzeug!");
}
return 1;
}
if(strcmp(cmdtext, "/taxi", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof (pname));
format(taxistr, sizeof(taxistr), " %s braucht ein Taxi!", pname);
GameTextForAll(taxistr ,1000,1);
return 1;}
else if(strcmp(cmdtext, "/intaxi", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof (pname));
format(taxistr, sizeof(taxistr), " %s braucht kein Taxi mehr!", pname);
GameTextForAll(taxistr ,1000,1);
return 1;}
else if(strcmp(cmd, "/iamtaxi", true) == 0) {
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof (pname));
format(taxistr, sizeof(taxistr), " %s bietet sich als Taxifahrer an!", pname);
GameTextForAll(taxistr ,1000,1);
return 1;}
if(strcmp(cmd, "/Payn", true) == 0) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(z > 966) {
SendClientMessage(playerid,COLOR_YELLOW,"Go away from here...");
}
else if(IsPlayerInAnyVehicle(playerid)) {
new car;
car = GetPlayerVehicleID(playerid);
SetVehiclePos(car,2-1924.7289,256.8826,40.8147);
SetVehicleZAngle(car,270.0000);
SetPlayerFacingAngle(playerid,270.0000);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest zum Payn Spray in San Fierro gebracht!");
}
else {
SetPlayerPos(playerid,-1924.7289,256.8826,40.8147);
SetPlayerFacingAngle(playerid,270.0000);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest zum Payn Spray in San Fierro gebracht!");
}return 1;
}
if(strcmp(cmd, "/Wheel", true) == 0) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(z > 966) {
SendClientMessage(playerid,COLOR_YELLOW,"Go away from here...");
}
else if(IsPlayerInAnyVehicle(playerid)) {
new car;
car = GetPlayerVehicleID(playerid);
SetVehiclePos(car,2 -2681.3206,234.1948,3.9047);
SetVehicleZAngle(car,270.0000);
SetPlayerFacingAngle(playerid,270.0000);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest zu Wheel Arch Angels in San Fierro gebracht!");
}
else {
SetPlayerPos(playerid, -2681.3206,234.1948,3.9047);
SetPlayerFacingAngle(playerid,270.0000);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest zum Transfender in San Fierro gebracht!");
}return 1;
}
if(strcmp(cmd, "/Wasser", true) == 0) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(z > 966) {
SendClientMessage(playerid,COLOR_YELLOW,"Go away from here...");
}
else if(IsPlayerInAnyVehicle(playerid)) {
new car;
car = GetPlayerVehicleID(playerid);
SetVehiclePos(car,2 -1758.6736,-194.6309,-0.7722);
SetVehicleZAngle(car,270.0000);
SetPlayerFacingAngle(playerid,270.0000);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest Gelöscht^^");
}
else {
SetPlayerPos(playerid, -1758.6736,-194.6309,-0.7722);
SetPlayerFacingAngle(playerid,270.0000);
SetCameraBehindPlayer(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"Du Wurdest Gelöscht^^");
}return 1;
}
if(strcmp(cmd, "/unjail", true) == 0) {
new giveplayerid;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /unjail [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
if (IsPlayerConnected(giveplayerid))
{
Unjail(giveplayerid);
}
}
if(strcmp(cmd, "/jail", true) == 0) {
new giveplayerid;
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /jail [Player ID]");
return 1;
}
giveplayerid = strval(tmp);
if (IsPlayerConnected(giveplayerid))
{
Jail(giveplayerid);
}
}
return 0;
}
//------------------------------------------------------------------------------
public OnPlayerExitVehicle(playerid, vehicleid)
{
new carexitreward;
carexitreward = random(50);
switch(carexitreward)
{
case 0:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Kettensaege unter dem Fahrersitz gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,9,999);
}
case 1:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Tec9 im Kofferraum gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,32,100);
}
case 2:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat einen Golfschlaeger auf dem Amaturenbrett gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,2,999);
}
case 3:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat ein Messer im Handschuhfach gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,4,999);
}
case 4:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat einen Blumenstrauss unter dem Beifahrersitz gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,14,999);
}
case 5:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Spraydose auf dem Ruecksitz gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,41,200);
}
case 6:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat einen Flammenwerfer im Unterboden gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,37,200);
}
case 7:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Combat im Fahrzeug gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,27,100);
}
case 8:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Mp5 hinter dem Lenkrad gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,29,100);
}
case 9:
{
new pname2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname2, sizeof (pname2));
format(carstr, sizeof(carstr), " %s hat eine Ak47 anstelle eines Airbags gefunden!", pname2);
GameTextForAll(carstr ,1000,1);
GivePlayerWeapon(playerid,30,100);
}
case 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49:
{
}
}
return 1;
}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("Test Scriptmode");
SetTeamCount(7);
ShowNameTags(1);
ShowPlayerMarkers(1);
SetWorldTime(12);
AddPlayerClass(287,-1657.5896,1207.3335,13.6719,357.2818,30,2500,28,2500,4,1); //Fleish
AddPlayerClass(280,-1615.5912,686.0164,7.1875,167.0901,30,2500,28,2500,4,1); //Robbers
AddPlayerClass(170,-2653.6443,1388.2767,7.1301,212.8453,28,2500,30,2500,4,1); //Cops
AddStaticVehicle(445,-2693.6577,2220.1917,56.7985,204.9592,-1,-1); // admiral
AddStaticVehicle(431,-1861.2422,599.6145,34.6953,269.9230,-1,-1); // Bus Pizza nähe cop
AddStaticVehicle(482,-2088.2026,255.7621,35.6295,179.0463,-1,-1); // Burrito baustelle
AddStaticVehicle(457,-2652.9031,-297.2605,8.0617,315.6009,-1,-1); // caddy
AddStaticVehicle(457,-2659.7441,-289.6562,8.0920,313.6239,-1,-1); // caddy
AddStaticVehicle(431,-1987.9584,155.1134,27.2187,0.6720,-1,-1); // Bus Bahnhof
AddStaticVehicle(421,-2681.7434,-276.2391,8.0605,44.2241,-1,-1); // washing
AddStaticVehicle(542,-2645.5959,1376.7490,6.8945,267.9058,-1,-1); // Clover Robbers
AddStaticVehicle(482,-2618.9546,1376.7793,6.7531,181.1280,-1,-1); // Burrito Robbers
AddStaticVehicle(603,-2617.2976,1349.0820,6.9822,358.4534,-1,-1); // Phönix Robbers
AddStaticVehicle(560,-2633.1758,1332.6844,7.0177,269.5778,-1,-1); // Sultan Robbers
AddStaticVehicle(487,-2638.4829,1414.3058,23.8984,184.2016,-1,-1); // Heli Robbers
AddStaticVehicle(405,-2126.2573,650.7344,53.2421,88.8335,-1,-1); // sentinel
AddStaticVehicle(560,-1956.1914,299.5047,35.1484,113.8995,-1,-1); // sultan autoshaus 2
AddStaticVehicle(445,-2158.0305,657.3961,53.2440,272.5298,-1,-1); // admiral
AddStaticVehicle(522,-2151.1257,629.7889,52.8293,180.7068,-1,-1); // nrg500
AddStaticVehicle(446,-1571.3143,1263.2914,1.2879,269.1020,-1,-1); // squalo
AddStaticVehicle(446,-1720.0265,1436.3821,1.4272,3.3108,-1,-1); // squalo
AddStaticVehicle(445,-1921.0571,878.2191,35.0153,269.2687,-1,-1); // admiral sf Downtown
AddStaticVehicle(480,-2223.2629,1083.2794,80.7819,359.6700,-1,-1); // comet
AddStaticVehicle(444,-2517.2996,1229.3512,38.7999,209.3221,-1,-1); // monster
AddStaticVehicle(522,-1654.1005,1211.9901,14.2380,315.9562,-1,-1); // nrg500
AddStaticVehicle(415,-2223.0535,305.9978,34.7969,181.9424,-1,-1); // cheetah nähe baustelle
AddStaticVehicle(415,-1553.3494,1089.8568,7.9584,89.1789,-1,-1); // cheetah
AddStaticVehicle(420,-1987.5852,122.7520,27.2290,0.6121,-1,-1); // taxi busbahnhof
AddStaticVehicle(421,-1699.4597,1035.9624,46.0932,91.6588,-1,-1); // washing
AddStaticVehicle(559,-1703.9169,1339.6957,7.8358,133.6003,-1,-1); // jester
AddStaticVehicle(539,-1835.1257,1425.9342,1.5476,184.1130,-1,-1); // vortex
AddStaticVehicle(539,-2441.2109,1414.1995,1.4429,86.1079,-1,-1); // vortex
AddStaticVehicle(409,-2415.4880,330.0378,34.6268,149.6448,-1,-1); // strecht hotel sf
AddStaticVehicle(411,-2166.5498,1251.0760,28.2782,1.6030,-1,-1); // infernus
AddStaticVehicle(411,-2636.3838,932.3286,72.5378,187.1212,-1,-1); // infernus
AddStaticVehicle(522,-2566.5906,989.6594,78.8568,358.1472,-1,-1); // nrg500
AddStaticVehicle(444,-2397.9590,-2203.2917,32.9455,286.7594,-1,-1); // Monster chilli
AddStaticVehicle(495,-2404.6228,-2181.9924,32.9452,270.9998,-1,-1); // SanKing chilli
AddStaticVehicle(420,-1640.8175,1301.7400,6.7083,139.7804,-1,-1); // Taxi Pier 69
AddStaticVehicle(468,-2400.0859,-2168.9932,32.8976,177.1073,-1,-1); // Sanchez chilli
AddStaticVehicle(539,-2952.4602,495.9247,1.9517,0.4375,-1,-1); // vortex
AddStaticVehicle(431,-2121.9463,-2489.1794,30.2814,52.0180,-1,1); // Bus Angel Pine
AddStaticVehicle(444,-2902.7820,342.5712,6.3723,138.7612,-1,-1); // monster
AddStaticVehicle(444,-2876.3977,26.3173,7.2123,118.5961,-1,-1); // monster
AddStaticVehicle(470,-1382.4279,455.8060,7.1838,359.9849,-1,-1); // patriot
AddStaticVehicle(470,-1439.3396,455.1034,7.1739,0.1531,-1,-1); // patriot
AddStaticVehicle(542,-1465.0304,455.6730,7.9280,358.9676,-1,-1); // clover
AddStaticVehicle(571,-1677.1865,438.8195,7.4635,227.1910,-1,-1); // kart
AddStaticVehicle(476,-1433.3817,-504.8247,15.8794,158.2625,-1,-1); // rustler
AddStaticVehicle(476,-1464.6495,-522.4009,15.8899,234.2019,-1,-1); // rustler
AddStaticVehicle(593,-1354.2429,-467.9689,15.6386,162.9646,-1,-1); // dodo
AddStaticVehicle(593,-1387.8518,-484.0513,15.6341,247.9289,-1,-1); // dodo
AddStaticVehicle(487,-1162.1279,-460.9374,15.3257,53.8622,-1,-1); // maverick
AddStaticVehicle(553,-1317.8910,-260.4665,16.4827,288.2876,-1,-1); // nevada
AddStaticVehicle(553,-1362.9397,-183.5522,16.4848,308.6994,-1,-1); // nevada
AddStaticVehicle(447,-1187.9520,26.1456,15.1604,45.3312,-1,-1); // seaspar
AddStaticVehicle(447,-1222.7996,-10.4235,15.1594,45.5780,-1,-1); // seaspar
AddStaticVehicle(475,-1872.5575,-820.7949,32.8273,90.7921,-1,-1); // sabre
AddStaticVehicle(444,-1898.3019,-915.5814,33.3947,91.2857,-1,-1); // monster
AddStaticVehicle(496,-2124.4800,-929.0856,32.7397,269.1853,-1,-1); // blistac
AddStaticVehicle(496,-2133.3015,-847.1439,32.7396,88.8312,-1,-1); // blistac
AddStaticVehicle(445,-2097.7576,-2240.9897,30.2814,142.0352,-1,-1); // Admiral Angelpine
AddStaticVehicle(416,-2134.1428,-453.9576,36.1699,95.0875,-1,-1); // Krankenwagen
AddStaticVehicle(541,-2035.6851,170.2529,29.4610,268.9087,-1,-1); // bullet
AddStaticVehicle(500,-2219.7209,-83.2318,36.4367,2.0481,-1,-1); // mesa
AddStaticVehicle(541,-2018.4379,-98.9675,35.7890,358.5420,-1,-1); // bullet
AddStaticVehicle(541,-2352.0959,-126.8848,35.9374,179.5324,-1,-1); // bullet
AddStaticVehicle(405,-2180.1277,41.8536,36.1953,269.9865,-1,-1); // sentinel
AddStaticVehicle(522,-2269.4526,69.5823,35.7279,89.6104,-1,-1); // nrg500
AddStaticVehicle(522,-2266.0090,145.0206,35.7322,92.0045,-1,-1); // nrg500
AddStaticVehicle(475,-2129.2864,787.6249,70.3666,87.1679,-1,-1); // sabre
AddStaticVehicle(487,-1681.5806,706.4372,30.7550,266.5412,-1,-1); //Heli Cops
AddStaticVehicle(409,-1758.4919,949.7015,24.4219,85.9290,-1,-1); // Stretch Downtown sf
AddStaticVehicle(496,-2545.7666,627.5895,15.1684,89.1952,-1,-1); // blistac
AddStaticVehicle(496,-2428.7107,514.7900,30.6451,207.9893,-1,-1); // blistac
AddStaticVehicle(429,-2498.4822,357.5526,35.7969,58.0823,-1,-1); // banshee
AddStaticVehicle(429,-2664.9673,268.9968,5.0156,357.6026,-1,-1); // banshee
AddStaticVehicle(420,-2626.5276,-53.6779,5.1144,357.7703,-1,-1); // taxi
AddStaticVehicle(434,-2718.5354,-124.4790,5.3071,269.1429,-1,-1); // hotknife
AddStaticVehicle(487,-1669.4572,1217.2560,32.6730,141.4916,-1,-1); // Heli FF HQ
AddStaticVehicle(560,-1678.2245,1208.8641,13.6238,229.9615,-1,-1); // Sultan FF HQ
AddStaticVehicle(541,-1663.7819,1222.4771,13.6230,226.3670,-1,-1); // Bullet FF HQ
AddStaticVehicle(559,-2800.0251,205.2155,7.8399,92.2606,-1,-1); // jester
AddStaticVehicle(522,-1647.9135,1206.9634,13.6269,24.1068,-1,-1); // NRG FF HQ
AddStaticVehicle(445,-1651.9392,1209.1041,7.0217,12.2692,-1,-1); // Admiral FF HQ
AddStaticVehicle(483,-1658.3016,1232.1155,6.9885,223.7832,-1,-1); // Camper FF
AddStaticVehicle(579,-1702.2262,1028.7677,18.5187,270.2923,-1,-1); // huntley
AddStaticVehicle(480,-1735.9534,1016.0621,18.3580,268.5771,-1,-1); // comet
AddStaticVehicle(432,-2109.6028,-232.0666,35.4126,46.8426,-1,-1); // rhino
AddStaticVehicle(560,-2269.0403,534.5807,35.1006,274.4950,-1,-1); // sultan
AddStaticVehicle(415,-2899.3823,1112.4786,27.3954,268.9744,-1,-1); // cheetah
AddStaticVehicle(516,-2654.5662,615.2198,15.2873,0.1598,-1,-1); // nebula
AddStaticVehicle(416,-2618.7363,627.2617,15.6024,179.6464,-1,-1); // ambulan
AddStaticVehicle(558,-1968.8031,-400.9335,35.1227,88.2282,-1,-1); // uranus
AddStaticVehicle(566,-1904.3373,-599.6174,24.4277,344.2378,-1,-1); // Tohoma
AddStaticVehicle(475,-1639.3912,-567.4948,13.9482,80.1914,-1,-1); // sabre
AddStaticVehicle(562,-1405.5500,-309.2615,13.9504,174.9827,-1,-1); // Elegy
AddStaticVehicle(475,-2132.1143,160.2086,35.1341,270.0023,-1,-1); // sabre
AddStaticVehicle(427,-2151.4924,428.9210,35.1902,176.6156,-1,-1); // cardrona
AddStaticVehicle(500,-2304.8279,360.0154,35.2835,201.6184,-1,-1); // mesa
AddStaticVehicle(522,-1696.7413,977.0867,17.1574,7.0263,-1,-1); // nrg500
AddStaticVehicle(429,-2641.7395,1333.0645,6.8700,356.7557,-1,-1); // banshee
AddStaticVehicle(552,-2650.6292,-280.5106,7.0874,132.0127,-1,-1); // Utility
AddStaticVehicle(421,-1409.6693,456.0711,7.0672,3.2988,-1,-1); // washing
AddStaticVehicle(487,-1681.5756,706.4234,30.7777,266.5047,-1,-1); // maverick
AddStaticVehicle(603,-2617.2964,1349.0765,7.0217,358.1852,-1,-1); // phoenix
AddStaticVehicle(475,-2129.8242,288.0418,34.9864,269.9582,-1,-1); // sabre
AddStaticVehicle(490,-1611.9257,732.4799,-5.2951,357.5315,-1,-1); // FBEI cops
AddStaticVehicle(597,-1611.9731,673.5504,7.1380,181.6091,-1,-1); // copcarsf cops
AddStaticVehicle(490,-1594.2653,672.5779,7.1123,176.7413,-1,-1); // FBEI Rancher cops
AddStaticVehicle(597,-1593.5826,652.3970,7.1123,1.3144,-1,-1); // copcarsf cops
AddStaticVehicle(427,-1616.7957,652.6058,7.1122,0.6204,0,1); // Enforcer cops
AddStaticVehicle(597,-2755.3982,778.8926,54.2344,173.4043,0,1); // copcarsf donout
AddStaticVehicle(425,-1609.6056,285.5452,7.2701,47.2808,0,1); // hunter fbei
//Trains
// AddStaticVehicle(537,-1943.3127,158.0254,27.0006,357.3614,121,1);
// AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);
// AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);
// AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);
//Pickups
AddStaticPickup(370, 15, -2209.4707,294.1174,35.1172); // jetpack
AddStaticPickup(1239, 2, -2631.9849,1358.5492,7.1099); // info
AddStaticPickup(1608, 2, -2641.9163,1361.0402,7.1511); // Spawn off
AddStaticPickup(370, 2, -1653.6876,1207.2186,32.9127); // jetpack
AddStaticPickup(370, 2, -1657.9404,1212.8827,32.9063); // jetpack
AddStaticPickup(1242, 2, -1486.2637,1196.9025,7.1358); // spawn off
AddStaticPickup(1242, 2, -1664.0685,1051.5646,7.8670); // rüstung
AddStaticPickup(1242, 2, -2179.1709,1219.8014,33.9297); // rüstung
AddStaticPickup(1242, 2, -2551.7075,2320.7405,4.9754); // rüstung
AddStaticPickup(1242, 2, -2666.5293,1453.1349,7.1016); // rüstung
AddStaticPickup(1242, 2, -2520.0571,1145.4885,55.7333); // rüstung
AddStaticPickup(1242, 2, -2459.0408,775.3688,35.1719); // rüstung
AddStaticPickup(1242, 2, -2182.8171,453.0372,35.1719); // rüstung
AddStaticPickup(1242, 2, -1980.4253,431.6215,25.4225); // rüstung
AddStaticPickup(1242, 2, -1956.1072,768.0155,55.7246); // rüstung
AddStaticPickup(1242, 2, -1657.8090,780.9494,18.2181); // rüstung
AddStaticPickup(255, 2, -1945.6648,792.3427,55.7210); // ak 47
AddStaticPickup(347, 2, -2206.8235,641.6062,49.4375); // m4
AddStaticPickup(1240, 2, -2493.8677,795.3423,35.1719); // herz
AddStaticPickup(1239, 2, -1657.0164,1214.2784,13.2447); // info ff
AddStaticPickup(1239, 2, -1621.3248,664.7486,7.1875); // info febi
AddStaticPickup(371, 2, -1752.7406,885.0510,295.8750); // fallschirm
AddStaticPickup(352, 2, -2680.7905,1934.7660,3.2226); //uzi
AddStaticPickup(355, 2, -2144.0474,1228.5472,33.9297); // M4
AddStaticPickup(346, 2, -2586.6597,982.2239,78.2734); // pistole
SetTimer("GameModeExitFunc", gRoundTime, 0);
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"Willkommen",2500,5);
SendClientMessageToAll(0xFFFF00AA, "Wir sind FLEISH! Viel Spaß hier!");
SendClientMessage(playerid, COLOR_YELLOW, "Benutze /Commands um mehr zu erfahren");
SetGameModeText("FLEISH FORCE Script");
SetPlayerScore(playerid, 0);
GivePlayerMoney(playerid, 15000);
SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
/*
if(gTeam[playerid] == TEAM_FLEISH) {
SetPlayerColor(playerid,COLOR_ORANGE); // Orange
}
if(gTeam[playerid] == TEAM_ROBBERS) {
SetPlayerColor(playerid,COLOR_RED); // Rot
}
if(gTeam[playerid] == TEAM_COPS) {
SetPlayerColor(playerid,COLOR_BLUE); // Blau
}
return 1;
*/
}
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
} else {
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
}
else {
//Team Killer!
new warning[256];
format(warning, sizeof(warning), "Achtung! Teamkills sind nicht Erlaubt,bei Missachtung Kick!!!.");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, -1000);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
}
}
return 1;
}
//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerPos(playerid, -2773.0740,783.8824,66.3084);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerCameraPos(playerid, -2761.0859,783.8142,73.0907);
SetPlayerCameraLookAt(playerid, -2773.0740,783.8824,66.3084);
}
//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~w~FLEISH", 500,6);
SetPlayerPos(playerid, -1652.7084,1217.6342,13.6719);
SetPlayerCameraPos(playerid, -1637.4766,1231.9296,16.4453);
SetPlayerCameraLookAt(playerid, -1652.7084,1217.6342,13.6719);
SetPlayerColor(playerid,COLOR_ORANGE );
gTeam[playerid]= TEAM_FLEISH;
}
case 1:
{
GameTextForPlayer(playerid, "~w~Cops", 500,6);
SetPlayerPos(playerid, -1641.1462,664.9550,10.7127);
SetPlayerCameraPos(playerid, -1637.6398,657.6228,7.1875);
SetPlayerCameraLookAt(playerid, -1641.1462,664.9550,10.7127);
SetPlayerColor(playerid,COLOR_BLUE);
gTeam[playerid]= TEAM_COPS;
}
case 2:
{
GameTextForPlayer(playerid, "~w~Robbers", 500,6);
SetPlayerPos(playerid, -2634.1902,1400.5813,24.5568);
SetPlayerCameraPos(playerid, -2645.0391,1410.1810,39.6243);
SetPlayerCameraLookAt(playerid, -2634.1902,1400.5813,24.5568);
SetPlayerColor(playerid,COLOR_RED);
gTeam[playerid]= TEAM_ROBBERS;
}
}
return 1;
}
//------------------------------------------------------------------------------
public GameModeExitFunc()
{
GameModeExit();
return 1;
}
//------------------------------------------------------------------------------