All pastes #470923 Raw Edit

Mine

public text v1 · immutable
·published 2007-05-04 16:32 UTC
rendered paste body
Alastyr – Pretty solid side-quest, though I wish there was a bit more to it than just talking to people, sometimes over and over again. However, I do like that in the end the side-quest gives way to what seems like a pretty important plot element that would have gone unseen had the player just gotten the tickets and left. Good stuff, though it seemed slightly less polished that what I’m used to from your work. A few spelling and priority errors…but definitely well done. On a side note, converting Gino into a White Ties sprite does wonders for his figure.

Score: 4/5

Bobkyle06 – That’s some pretty barren landscape this woman lives on. How does she even get oxygen with no trees? Anyway, the idea of the side-quest is fine, except it’s debatable if this is even a “side quest” given that I don’t really know what the main quest of this story is. There’s also a game-ending bug near the end. After you beat the hobo wizard, he walks right into the wall and the game freezes! Gotta test-play these, people.

Score: 2/5
Game Ending Bugs: -1
Final Score: 1/5

Kraft – Wow, you really went for broke on this one…and it paid off. This is phenomenal work. The mapping, the puzzles, the other visual elements, everything just went together so well. You basically produced a full dungeon just for a side-quest. A full game with a substantial storyline and several side-quests of this magnitude would be an instant classic. Really awesome job.

Score: 5/5

Mr. Mike – The story behind this is kind of funny….an old man getting worked up over a bunch of rats, but it’s hard to call this a “side-quest.” We wanted it to be clear that the heroes were in the middle of something else and took tome to do this…but here it’s the only thing you can do. I also think the nighttime part could have been improved by some kind of stealth game when you sneak up on the rat. The whole thing required very little effort. 

Score: 2/5