Alastyr Pretty solid side-quest, though I wish there was a bit more to it than just talking to people, sometimes over and over again. However, I do like that in the end the side-quest gives way to what seems like a pretty important plot element that would have gone unseen had the player just gotten the tickets and left. Good stuff, though it seemed slightly less polished that what Im used to from your work. A few spelling and priority errors but definitely well done. On a side note, converting Gino into a White Ties sprite does wonders for his figure.
Score: 4/5
Bobkyle06 Thats some pretty barren landscape this woman lives on. How does she even get oxygen with no trees? Anyway, the idea of the side-quest is fine, except its debatable if this is even a side quest given that I dont really know what the main quest of this story is. Theres also a game-ending bug near the end. After you beat the hobo wizard, he walks right into the wall and the game freezes! Gotta test-play these, people.
Score: 2/5
Game Ending Bugs: -1
Final Score: 1/5
Kraft Wow, you really went for broke on this one and it paid off. This is phenomenal work. The mapping, the puzzles, the other visual elements, everything just went together so well. You basically produced a full dungeon just for a side-quest. A full game with a substantial storyline and several side-quests of this magnitude would be an instant classic. Really awesome job.
Score: 5/5
Mr. Mike The story behind this is kind of funny .an old man getting worked up over a bunch of rats, but its hard to call this a side-quest. We wanted it to be clear that the heroes were in the middle of something else and took tome to do this but here its the only thing you can do. I also think the nighttime part could have been improved by some kind of stealth game when you sneak up on the rat. The whole thing required very little effort.
Score: 2/5