set gametype to: 2on2
sv_teamplay = 1
maxclients = 4
maxsoldiersperplayer = 4
maxsoldiers = 8
ai_numactors = 0
sv_ai = 0
ai_autojoin = 0
]
Program received signal SIGSEGV, Segmentation fault.
0x0805cdfe in Netchan_NeedReliable (chan=0x109a4ba4)
at src/qcommon/net_chan.c:182
182 if (!chan->reliable_length && chan->message.cursize) {
(gdb) bt
#0 0x0805cdfe in Netchan_NeedReliable (chan=0x109a4ba4)
at src/qcommon/net_chan.c:182
#1 0x0805ce87 in Netchan_Transmit (chan=0x109a4ba4, length=74,
data=0x10865400 "\006\002Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n") at src/qcommon/net_chan.c:208
#2 0x0806760e in SV_FinalMessage (
message=0x1022cec0 "Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n", reconnect=qfalse) at src/server/sv_main.c:1168
#3 0x080676b5 in SV_Shutdown (
finalmsg=0x1022cec0 "Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n", reconnect=qfalse) at src/server/sv_main.c:1191
#4 0x08054a89 in Com_Error (code=0,
fmt=0x80767f4 "SZ_GetSpace: overflow without allowoverflow set")
at src/qcommon/common.c:220
#5 0x08055cea in SZ_GetSpace (buf=0x109a4bec, length=1831822707)
at src/qcommon/common.c:1031
#6 0x08055d77 in SZ_Write (buf=0x109a4bec, data=0x0, length=1831822707)
at src/qcommon/common.c:1052
#7 0x08067ebe in SV_SendClientMessages () at src/server/sv_send.c:254
#8 0x08066d9a in SV_Frame (msec=100) at src/server/sv_main.c:994
#9 0x08056d1a in Qcommon_Frame (msec=99) at src/qcommon/common.c:1727
#10 0x08072c0e in main (argc=1, argv=0xbfabab04)