rendered paste bodystatic void
winrulesUpdateState (CompWindow *w,
int optNum,
int mask)
{
unsigned int newState;
WINRULES_SCREEN (w->screen);
WINRULES_WINDOW (w);
if (matchEval (&ws->opt[optNum].value.match, w))
{
newState = w->state | mask;
newState = constrainWindowState (newState, w->actions);
} else if (ww->setMask & mask) (
newState = w->state & ~mask;
ww->setMask &= ~mask;
}
if (newState != w->state)
{
changeWindowState (w, newState);
if (mask & (CompWindowStateFullscreenMask |
CompWindowStateAboveMask |
CompWindowStateBelowMask ))
updateWindowAttributes (w, CompStackingUpdateModeNormal);
else
updateWindowAttributes (w, CompStackingUpdateModeNone);
}
}