rendered paste bodyBOOL loop = YES; // Breaks when set to NO
int count = 0; // Counts until 8
NSLog ( @"begin loop for Whites Pawns" );
while ( loop ) {
[[boardArray objectAtIndex:1]
addObject: [[Pawn alloc] init_with_owner: 0
and_diag: YES // Pawn moves diagonally to take
and_hoz: NO
and_vert: YES
and_fonly: YES
and_specl: YES
and_maxd: 1
and_maxh: 0
and_maxv: 2
and_x: count
and_y: 1]];
[[[boardArray objectAtIndex:1] objectAtIndex:count] print];
[[[boardArray objectAtIndex:1] objectAtIndex:count] release];
NSLog ( @"added pawn to array" );
count++;
if ( count == 8 ) {
NSLog ( @"breaking out of loop" );
loop = NO;
}