All pastes #47012 Raw Edit

Keep next skill

public text v1 · immutable
#47012 ·published 2006-03-26 09:54 UTC
rendered paste body
Index: C:/Documents and Settings/Vivian/workspace/L2_GameServer_c4/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/Vivian/workspace/L2_GameServer_c4/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1670)
+++ C:/Documents and Settings/Vivian/workspace/L2_GameServer_c4/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -497,6 +497,12 @@
 	private boolean _inCrystallize;
 	private boolean _inCraftMode;
 	
+	//Keep next skill
+	private L2Skill _nextSkill = null;  
+	private boolean _fu;  
+	private boolean _dm;  
+
+	
 	/**
 	 * Create a new L2PcInstance and add it in the characters table of the database.<BR><BR>
 	 *
@@ -5067,7 +5073,13 @@
 				return;
 			}
 		}
-		
+		if (isCastingNow())//add skill to the Quen 
+		{ 
+			_nextSkill = skill; 
+			_fu = forceUse; 
+			_dm = dontMove; 
+		}  
+
 		L2Object target = null;
 		switch(skill.getTargetType())
 		{
@@ -6880,7 +6892,23 @@
 	{
 		InBoatPosition = pt;
 	}
-	
+	public L2Skill GetNextSkill() 
+	{ 
+		return _nextSkill; 
+	} 
+	public void SetNextSkill(L2Skill s) 
+	{ 
+		_nextSkill = s; 
+	} 
+	public boolean GetNextSkillFU() 
+	{ 
+		return _fu; 
+	} 
+	public boolean GetNextSkillDM() 
+	{ 
+		return _dm; 
+	} 
+
 	/**
 	 * Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).<BR><BR>
 	 *