Someone
public text v1 · immutablefunction ReleaseCorpse()
{
; update death count
TotalDeaths:Inc
; reset our fleeing state and target
RLG:Set[FALSE]
TargetGUID:Set[NOTARGET]
; wait a few seconds then release out spirit
wait 30
WoWScript RepopMe()
; wait to give us time to pop in the graveyard
wait 50
#ifdef PVPSERVER
wait ${Math.Calc[${Math.Rand[5]}*500]}
#endif
}