rendered paste body# Made by Polo - Have fun!import sysfrom net.sf.l2j.gameserver.model.quest import Statefrom net.sf.l2j.gameserver.model.quest import QuestStatefrom net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuestqn = "801_TattoDelete"MORLOC = 40030class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event id = st.getState() genugAdena = 5000000*st.getInt("id") qst = st.getQuestState("800_SucheMagischeZeichen") if htmltext == "40030-01.htm" : if (st.getQuestItemsCount(496) or st.getQuestItemsCount(985) or st.getQuestItemsCount(490)) and st.getQuestItemsCount(57) >= genugAdena : st.takeItems(496,-1) st.takeItems(485,-1) st.takeItems(490,-1) st.takeItems(57,genugAdena) st.set("id",str(st.getInt("id")+1)) qst.setState(STARTED) qst.setState("cond","1") st.giveItems(LETTER1,1) htmltext == "40030-02.htm" else : htmltext == "<html><head><body>Du hast nicht genug Adena.<br1> Du benoetigst mindestens 5 Mio Adena.<br> BEACHTE! Mit jedem Reset verdoppelt sich die vervielfacht Menge.</body></html>"#and remind him of quest items too if needed return htmltext def onTalk (Self,npc,player): htmltext = "<html><head><body>Ich habe dir dazu nichts zu sagen.</body></html>" st = player.getQuestState(qn) if st : return htmltext npcId = npc.getNpcId() id = st.getState() qst = st.getPlayer().getQuestState("800_SucheMagischeZeichen") cond = st.getInt("cond") if npcId == MORLOC and qst: st.set("id","1") htmltext = "40030-01.htm" return htmltextQUEST = Quest(801,qn,"Hiermit wird der Tattoo Quest resettet")CREATED = State('Start', QUEST)STARTED = State('Started', QUEST)QUEST.setInitialState(CREATED)QUEST.addStartNpc(MORLOC)QUEST.addTalkId(MORLOC)print "importing quests: 801: Tattoo Reset Quest"