rendered paste body ; DETERMITE YOUR PULL SPELL
ImpFireBallPoints:Set[${TalentTree.PointsInTalent["Improved Fireball"]}]
ImpFrostBoltPoints:Set[${TalentTree.PointsInTalent["Improved Frostbolt"]}]
PointsInIgnite:Set[${TalentTree.PointsInTalent["Ignite"]}]
if ${ImpFireBallPoints} > ${ImpFrostBoltPoints} && ${PointsInIgnite} > 0 || ${ImpFrostBoltPoints} > ${ImpFireBallPoints} && ${PointsInIgnite} > 0
{
if ${Spell[Pyroblast](exists)}
{
PullSpell:Set["Pyroblast"]
}
if ${Spell[Fireball](exists)} && !${Spell[Pyroblast](exists)}
{
PullSpell:Set["Fireball"]
}
}
elseif ${ImpFrostBoltPoints} > ${ImpFireBallPoints} && ${PointsInIgnite} = 0
{
if ${Spell[Frostbolt](exists)}
{
PullSpell:Set["Frostbolt"]
}
}