All pastes #467257 Raw Edit

Mine

public text v1 · immutable
·published 2007-05-02 12:41 UTC
rendered paste body
ON *:TEXT:!dm*:#:{
  if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) {
    notice $nick Your already in the game.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2) {
    notice $nick There is already a DM.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    writeini pdm.ini $chan Player2 $nick
    writeini dm.ini $chan Status ON2
    writeini hp.ini $chan Player2 99
    writeini turn.ini $chan Turn 1
    writeini shark.ini $chan Player2 20
    writeini spec.ini $chan Player2 100
    writeini spec.ini $chan Player1 100
    msg $chan The Fight is. $readini(pdm.ini,$chan,Player1) Vs. $readini(pdm.ini,$chan,Player2)
    msg $chan `dmcommands For DM Commands.
    notice $readini(pdm.ini,$chan,Player2) You have 99 Hit Points and 20 Shark that heal 20 Health each.
    halt
  } 
  if ($readini(dm.ini,$chan,Status) == $null) {
    writeini pdm.ini $chan Player1 $nick
    writeini dm.ini $chan Status ON
    writeini hp.ini $chan Player1 99
    writeini shark.ini $chan Player1 20
    msg $chan $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type !dm to fight $readini(pdm.ini,$chan,Player1) $+ .
    notice $readini(pdm.ini,$chan,Player1) You have 99 Hit Points and 20 Shark that heal 20 Health each.
    halt
  }
}
ON *:TEXT:!whip*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total     
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!flick*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total     
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!lash*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,35)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total     
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}


ON *:TEXT:!dh*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) {
    notice $nick You cant use the !dh attack when your Opponent has less than 0 Hit Points.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) {
    notice $nick You cant use the !dh attack when your Opponent has less than 30 Hit Points.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,75)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini dds.ini $chan Total     
      remini pdm.ini $chan Player2
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,75)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!eat*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) {
    Notice $nick You dont have any shark left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) {
    Notice $nick You dont have any shark left....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You can't eat yet.....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 )
    writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
    notice $readini(pdm.ini,$chan,Player1) You now have $readini(shark.ini,$chan,Player1) Shark left.
    msg $chan $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him $readini(hp.ini,$chan,Player2) Hit Points.
    writeini turn.ini $chan Turn 2
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 )
    writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1)
    notice $readini(pdm.ini,$chan,Player2) You now have $readini(shark.ini,$chan,Player2) Shark left.
    msg $chan $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him $readini(hp.ini,$chan,Player2) Hit Points.
    writeini turn.ini $chan Turn 1
    halt
  } 
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!dds*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,25)
    writeini hit.ini $chan Hit2 $rand(0,25)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player1) $+ % of your Special Bar left. 
      msg $chan $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,25)
    writeini hit.ini $chan Hit2 $rand(0,25)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player2) $+ % of your Special Bar left. 

      msg $chan $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!gmaul*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hit.ini $chan Hit2 $rand(0,30)
    writeini hit.ini $chan Hit3 $rand(0,30)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,hit3) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 50 )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) , $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,hit3) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player1) $+ % of your Special Bar left. 
      msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit), $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,hit3) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hit.ini $chan Hit2 $rand(0,30)
    writeini hit.ini $chan hit3 $rand(0,30)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2 + $readini(hit.ini,$chan,hit3) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 100 )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit), $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,hit3) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player2) $+ % of your Special Bar left. 

      msg $chan $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit), $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,hit3) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!cbow*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hit.ini $chan Hit2 $rand(0,30)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) fires at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player1) $+ % of your Special Bar left. 
      msg $chan $+ $readini(pdm.ini,$chan,Player1) fires at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,25)
    writeini hit.ini $chan Hit2 $rand(0,25)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) fires at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player2) $+ % of your Special Bar left. 

      msg $chan $+ $readini(pdm.ini,$chan,Player2) fires at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!blitz*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) casts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) casts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) casts at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total     
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) casts at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}

ON *:TEXT:!barrage*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) casts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) casts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) casts at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total     
      halt
    }
    else {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) casts at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!msb*:#:{
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
    notice $nick You dont have any special Left.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You need someone to attack....
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    writeini hit.ini $chan Hit $rand(0,30)
    writeini hit.ini $chan Hit2 $rand(0,30)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 )
    if ($readini(hp.ini,$chan,Player2) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player1) fires at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player1) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player1) $+ % of your Special Bar left. 
      msg $chan $+ $readini(pdm.ini,$chan,Player1) fires at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player2) Hitpoints.
      writeini turn.ini $chan Turn 2
      halt
    }
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    writeini hit.ini $chan Hit $rand(0,25)
    writeini hit.ini $chan Hit2 $rand(0,25)
    writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
    writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
    writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 )
    if ($readini(hp.ini,$chan,Player1) <= 0 ) {
      msg $chan $+ $readini(pdm.ini,$chan,Player2) fires at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with 0 Hitpoints.
      timer 1 3 msg $chan $+ $readini(pdm.ini,$chan,Player2) has won!
      remini dm.ini $chan Status
      remini shark.ini $chan Player1
      remini shark.ini $chan Player2
      remini Hit.ini $chan Hit
      remini Hit.ini $chan Hit2
      remini hp.ini $chan Player1
      remini hp.ini $chan Player2
      remini pdm.ini $chan Player1
      remini pdm.ini $chan Player2
      remini dds.ini $chan Total
      halt
    }
    else {
      notice $nick You have $readini(spec.ini,$chan,Player2) $+ % of your Special Bar left. 

      msg $chan $+ $readini(pdm.ini,$chan,Player2) fires at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with $readini(hp.ini,$chan,Player1) Hitpoints.
      writeini turn.ini $chan Turn 1
      halt
    }
  }
  else {
    notice $nick Its not your turn or your not in this round.
  }
}
ON *:TEXT:!stopDM*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM for this channel
    halt
  }
  if ($nick isop $chan || $nick ishop $chan) {
    msg $chan DM Halted by $nick $+ .
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total
  }
  else {
    notice $nick You need halfop+
  }
}
ON *:TEXT:`dmcommands*:#:{
  msg $nick ---By `Jt---
  msg $nick !StopDM
  msg $nick !DM
  msg $nick !Whip
  msg $nick !DDS
  msg $nick !DH
  msg $nick !Eat
  msg $nick !tele
  msg $nick !blitz
  msg $nick !barrage
  msg $nick !cbow
  msg $nick !msb
  msg $nick !gmaul
  msg $nick !flick
  msg $nick !lash
}
ON *:TEXT:!tele*:#:{
  if ($readini(dm.ini,$chan,Status) == $null) {
    notice $nick There is no DM on. Type !DM To start one.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON) {
    notice $nick You cant Tele yet rofl.
    halt
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
    msg $chan $+ $readini(pdm.ini,$chan,Player1) has just teled.
    msg $chan $+ $readini(pdm.ini,$chan,Player2) wins!
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total   
  }
  if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
    msg $chan $+ $readini(pdm.ini,$chan,Player2) has just teled.
    msg $chan $+ $readini(pdm.ini,$chan,Player1) wins!
    remini dm.ini $chan Status
    remini shark.ini $chan Player1
    remini shark.ini $chan Player2
    remini Hit.ini $chan Hit
    remini Hit.ini $chan Hit2
    remini hp.ini $chan Player1
    remini hp.ini $chan Player2
    remini pdm.ini $chan Player1
    remini pdm.ini $chan Player2
    remini dds.ini $chan Total   
  }
}