rendered paste body=== (partial) code ===
Ogre::ParticleSystem* partSys = Ogre::ParticleSystemManager::getSingleton().createSystem("TestParticle", "MemePart/1");
Ogre::SceneNode* partSN = mSceneMgr->getRootSceneNode()->createChildSceneNode("Particle");
partSN->attachObject(partSys);
=== meme.material ===
material MemeMat/1
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flare.png
}
}
}
}
=== meme.particle ===
MemePart/1
{
material MemeMat/1
particle_width 10
particle_height 10
quota 1
billboard_type oriented_self
renderer billboard
// Area emitter
emitter Point
{
angle 30
emission_rate 30
time_to_live 5
direction 0 1 0
velocity 0
colour_range_start 1 1 1
colour_range_end 1 1 1
}
}