rendered paste body {"tech", V_TRANSLATION_STRING, offsetof(aircraftItem_t, tech), 0},
{"speed", V_FLOAT, offsetof(aircraftItem_t, speed), sizeof(float)},
{"price", V_INT, offsetof(aircraftItem_t, price), sizeof(int)},
{"shield", V_RELABS, offsetof(aircraftItem_t, shield), sizeof(float)},
{"wrange", V_INT, offsetof(aircraftItem_t, weaponRange), sizeof(int)},
{"range", V_RELABS, offsetof(aircraftItem_t, range), sizeof(float)},
{"damage", V_INT, offsetof(aircraftItem_t, damage), sizeof(int)},
{"accuracy", V_INT, offsetof(aircraftItem_t, accuracy), sizeof(int)},
{"ecm", V_RELABS, offsetof(aircraftItem_t, ecm), sizeof(float)},
{"weight", V_STRING, offsetof(aircraftItem_t, weight), 0},
{"weapon", V_STRING, offsetof(aircraftItem_t, weapon), 0},
{NULL, 0, 0, 0}