Something
public text v1 · immutablevoid::breackondamage(damage, aura) {
float damage_perc = damage/p_maxhp;
float break_chance = damage_perc/0.75;
if (break_chance) > 1 {
void::breackondamage(damage, aura) {
float damage_perc = damage/p_maxhp;
float break_chance = damage_perc/0.75;
if (break_chance) > 1 {