rendered paste bodyinclude( "modules/text.lua" ) -- Needed for rendering text on the screen.
include( "modules/logging.lua" ) -- Needed for writing stuff to the log file.
local ballX = 0 -- Ball's X location.
local NorP = 1 -- Negative or positive 1. Indicates balls direction.
local Width = 200 -- Screen width.
function Initialize( )
Logging.writeToLog( "LUA Side Initilization", 0, false )
-- GUIManager.ShowMessageBox( "LOLOLOOL" )
end
function Render( deltaTime )
if ( ballX <= Width and NorP == 1 ) then
ballX = ballX + NorP * deltaTime
end
if ( ballX >= Width and NorP == 1 ) then
NorP = -1
ballX = ballX + NorP * deltaTime
end
if ( ballX <= Width and NorP == -1 ) then
ballX = ballX + NorP * deltaTime
end
if ( ballX <= 0 and NorP == -1 ) then
ballX = 0
NorP = 1
end
Text.renderText( "|", 0, 50, 0, 255, 0 )
Text.renderText( "o", ballX, 50, 0, 255, 0 )
Text.renderText( "|", Width, 50, 0, 255, 0 )
end