rendered paste bodyOnly in zombie_master\materials: background01.vtf
Only in zombie_master\materials\lawyer: crate_lawyer.vmt
Only in zombie_master\materials\lawyer: crate_lawyer.vtf
Only in zombie_master\materials\lawyer: crate_lawyer_normal.vtf
Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vmt
Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vtf
Only in zombie_master.bak\materials\models\shotgun: shotgun_zm_diffuse.vmt.bak
Only in zombie_master.bak\materials\models\weapons\pistol_zm: pistol_diffuse.vtf.bak
Only in zombie_master.bak\materials\models\weapons: V_hand
Only in zombie_master.bak\materials\models\weapons: v_models
Only in zombie_master.bak\materials\models\weapons: w_slam
Only in zombie_master\materials\models\weapons: zm_pistol
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vtf.old
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vtf.old
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet3.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Fast: corpse1.vmt.bak
Only in zombie_master.bak\materials: temp
Only in zombie_master.bak\materials\VGUI: minifigures.vtf.bak
Only in zombie_master\materials\VGUI\playermodels: lawyer.vmt
Only in zombie_master\materials\VGUI\playermodels: lawyer.vtf
Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vmt
Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vtf
Binary files zombie_master.bak\models\male_lawyer.dx80.vtx and zombie_master\models\male_lawyer.dx80.vtx differ
Binary files zombie_master.bak\models\male_lawyer.dx90.vtx and zombie_master\models\male_lawyer.dx90.vtx differ
Binary files zombie_master.bak\models\male_lawyer.mdl and zombie_master\models\male_lawyer.mdl differ
Binary files zombie_master.bak\models\male_lawyer.phy and zombie_master\models\male_lawyer.phy differ
Binary files zombie_master.bak\models\male_lawyer.sw.vtx and zombie_master\models\male_lawyer.sw.vtx differ
Binary files zombie_master.bak\models\male_lawyer.vvd and zombie_master\models\male_lawyer.vvd differ
Only in zombie_master\resource: POINTED.TTF
diff -r zombie_master.bak\resource\ui\ZMPlayerList.res zombie_master\resource\ui\ZMPlayerList.res
99,120d98
< "VoteRR"
< {
< "ControlName" "Button"
< "fieldName" "voterr"
< "xpos" "123"
< "ypos" "45"
< "wide" "100"
< "tall" "17"
< "autoResize" "0"
< "pinCorner" "0"
< "visible" "1"
< "enabled" "1"
< "tabPosition" "0"
< "labelText" "Vote for End Round"
< "textAlignment" "west"
< "dulltext" "0"
< "brighttext" "0"
< "font" "DefaultMedium"
< "wrap" "0"
< "Command" "voterr"
< "Default" "0"
< }
diff -r zombie_master.bak\scripts\game_sounds_weapons.txt zombie_master\scripts\game_sounds_weapons.txt
1723a1724,1807
>
> // weapon_zm_smg.txt
> "Weapon_SMG_ZM.Reload1"
> {
> "channel" "CHAN_ITEM"
> "volume" "0.6"
> "soundlevel" "SNDLVL_NORM"
>
> "wave" "weapons/smg_zm/smg_reload1.wav"
> }
>
> "Weapon_SMG_ZM.Reload2"
> {
> "channel" "CHAN_ITEM"
> "volume" "0.6"
> "soundlevel" "SNDLVL_NORM"
>
> "wave" "weapons/smg_zm/smg_reload2.wav"
> }
>
> "Weapon_SMG_ZM.Reload3"
> {
> "channel" "CHAN_ITEM"
> "volume" "0.6"
> "soundlevel" "SNDLVL_NORM"
>
> "wave" "weapons/smg_zm/smg_reload3.wav"
> }
>
> "Weapon_SMG_ZM.Empty"
> {
> "channel" "CHAN_WEAPON"
> "volume" "0.7"
> "soundlevel" "SNDLVL_NORM"
>
> "wave" "weapons/pistol/pistol_empty.wav"
> }
>
> "Weapon_SMG_ZM.Single"
> {
> "channel" "CHAN_WEAPON"
> "volume" "0.55"
> "soundlevel" "SNDLVL_90db"
> "soundlevel" "SNDLVL_GUNFIRE"
> "pitch" "95,105"
>
> "wave" "^weapons/smg_zm/smg_fire_distancefade.wav"
> }
>
> "Weapon_SMG_ZM.Double"
> {
> "channel" "CHAN_WEAPON"
> "volume" "0.61"
> "soundlevel" "SNDLVL_GUNFIRE"
>
> "wave" "^weapons/smg_zm/smg_fire_distancefade.wav"
> }
>
>
> "Weapon_SMG_ZM.NPC_Single"
> {
> "channel" "CHAN_WEAPON"
> "volume" "0.7"
> "soundlevel" "SNDLVL_GUNFIRE"
> "pitch" "95,105"
>
> "wave" "^weapons/smg_zm/smg_fire_distancefade.wav"
> }
>
>
>
>
> "Weapon_SMG_ZM.Burst"
> {
> "channel" "CHAN_WEAPON"
> "volume" "0.7"
> "soundlevel" "SNDLVL_GUNFIRE"
> "pitch" "98,105"
>
> "wave" "^weapons/smg_zm/smg_fire_distancefade.wav"
>
>
> }
>
Only in zombie_master.bak\shaders\fxc: Blur_ps14.vcs
Only in zombie_master.bak\shaders\fxc: Blur_vs14.vcs
Only in zombie_master.bak\shaders\fxc: Finalblend_ps14.vcs
Only in zombie_master.bak\shaders\fxc: Finalblend_vs14.vcs
Only in zombie_master.bak\shaders\fxc: NightVision_ps11.vcs
Only in zombie_master.bak\shaders\fxc: NightVision_ps14.vcs
Only in zombie_master.bak\shaders: index.html
Only in zombie_master.bak\shaders: read.txt
Only in zombie_master.bak\sound\powers: explosion_3.mp3
Binary files zombie_master.bak\sound\powers\explosion_3.wav and zombie_master\sound\powers\explosion_3.wav differ