All pastes #466379 Raw Edit

Rick

public text v1 · immutable
#466379 ·published 2007-04-30 23:11 UTC
rendered paste body
Only in zombie_master\materials: background01.vtf
Only in zombie_master\materials\lawyer: crate_lawyer.vmt
Only in zombie_master\materials\lawyer: crate_lawyer.vtf
Only in zombie_master\materials\lawyer: crate_lawyer_normal.vtf
Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vmt
Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vtf
Only in zombie_master.bak\materials\models\shotgun: shotgun_zm_diffuse.vmt.bak
Only in zombie_master.bak\materials\models\weapons\pistol_zm: pistol_diffuse.vtf.bak
Only in zombie_master.bak\materials\models\weapons: V_hand
Only in zombie_master.bak\materials\models\weapons: v_models
Only in zombie_master.bak\materials\models\weapons: w_slam
Only in zombie_master\materials\models\weapons: zm_pistol
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vtf.old
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vtf.old
Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet3.vmt.bak
Only in zombie_master.bak\materials\models\Zombie_Fast: corpse1.vmt.bak
Only in zombie_master.bak\materials: temp
Only in zombie_master.bak\materials\VGUI: minifigures.vtf.bak
Only in zombie_master\materials\VGUI\playermodels: lawyer.vmt
Only in zombie_master\materials\VGUI\playermodels: lawyer.vtf
Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vmt
Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vtf
Binary files zombie_master.bak\models\male_lawyer.dx80.vtx and zombie_master\models\male_lawyer.dx80.vtx differ
Binary files zombie_master.bak\models\male_lawyer.dx90.vtx and zombie_master\models\male_lawyer.dx90.vtx differ
Binary files zombie_master.bak\models\male_lawyer.mdl and zombie_master\models\male_lawyer.mdl differ
Binary files zombie_master.bak\models\male_lawyer.phy and zombie_master\models\male_lawyer.phy differ
Binary files zombie_master.bak\models\male_lawyer.sw.vtx and zombie_master\models\male_lawyer.sw.vtx differ
Binary files zombie_master.bak\models\male_lawyer.vvd and zombie_master\models\male_lawyer.vvd differ
Only in zombie_master\resource: POINTED.TTF
diff -r zombie_master.bak\resource\ui\ZMPlayerList.res zombie_master\resource\ui\ZMPlayerList.res
99,120d98
< 		"VoteRR"
< 	{
< 		"ControlName"		"Button"
< 		"fieldName"		"voterr"
< 		"xpos"		"123"
< 		"ypos"		"45"
< 		"wide"		"100"
< 		"tall"		"17"
< 		"autoResize"		"0"
< 		"pinCorner"		"0"
< 		"visible"		"1"
< 		"enabled"		"1"
< 		"tabPosition"		"0"
< 		"labelText"		"Vote for End Round"
< 		"textAlignment"		"west"
< 		"dulltext"		"0"
< 		"brighttext"		"0"
< 		"font"		"DefaultMedium"
< 		"wrap"		"0"
< 		"Command"		"voterr"
< 		"Default"		"0"
< 	}
diff -r zombie_master.bak\scripts\game_sounds_weapons.txt zombie_master\scripts\game_sounds_weapons.txt
1723a1724,1807
> 
> // weapon_zm_smg.txt
> "Weapon_SMG_ZM.Reload1"
> {
> 	"channel"		"CHAN_ITEM"
> 	"volume"		"0.6"
> 	"soundlevel"	"SNDLVL_NORM"
> 
> 	"wave"		"weapons/smg_zm/smg_reload1.wav"
> }
> 
> "Weapon_SMG_ZM.Reload2"
> {
> 	"channel"		"CHAN_ITEM"
> 	"volume"		"0.6"
> 	"soundlevel"	"SNDLVL_NORM"
> 
> 	"wave"		"weapons/smg_zm/smg_reload2.wav"
> }
> 
> "Weapon_SMG_ZM.Reload3"
> {
> 	"channel"		"CHAN_ITEM"
> 	"volume"		"0.6"
> 	"soundlevel"	"SNDLVL_NORM"
> 
> 	"wave"		"weapons/smg_zm/smg_reload3.wav"
> }
> 
> "Weapon_SMG_ZM.Empty"
> {
> 	"channel"		"CHAN_WEAPON"
> 	"volume"		"0.7"
> 	"soundlevel"	"SNDLVL_NORM"
> 
> 	"wave"		"weapons/pistol/pistol_empty.wav"
> }
> 
> "Weapon_SMG_ZM.Single"
> {
> 	"channel"		"CHAN_WEAPON"
> 	"volume"		"0.55"
> 	"soundlevel"		"SNDLVL_90db"
> 	"soundlevel"	"SNDLVL_GUNFIRE"
> 	"pitch"			"95,105"
> 
> 	"wave"			"^weapons/smg_zm/smg_fire_distancefade.wav"
> }
> 
> "Weapon_SMG_ZM.Double"
> {
> 	"channel"		"CHAN_WEAPON"
> 	"volume"		"0.61"
> 	"soundlevel"	"SNDLVL_GUNFIRE"
> 
> 	"wave"		"^weapons/smg_zm/smg_fire_distancefade.wav"
> }
> 
> 
> "Weapon_SMG_ZM.NPC_Single"
> {
> 	"channel"		"CHAN_WEAPON"
> 	"volume"		"0.7"
> 	"soundlevel"	"SNDLVL_GUNFIRE"
> 	"pitch"			"95,105"
> 
> 	"wave"			"^weapons/smg_zm/smg_fire_distancefade.wav"
> }
> 
> 
> 
> 
> "Weapon_SMG_ZM.Burst"
> {
> 	"channel"		"CHAN_WEAPON"
> 	"volume"		"0.7"
> 	"soundlevel"	"SNDLVL_GUNFIRE"
> 	"pitch"			"98,105"
> 
> 	"wave"		"^weapons/smg_zm/smg_fire_distancefade.wav"
> 
> 
> }
> 
Only in zombie_master.bak\shaders\fxc: Blur_ps14.vcs
Only in zombie_master.bak\shaders\fxc: Blur_vs14.vcs
Only in zombie_master.bak\shaders\fxc: Finalblend_ps14.vcs
Only in zombie_master.bak\shaders\fxc: Finalblend_vs14.vcs
Only in zombie_master.bak\shaders\fxc: NightVision_ps11.vcs
Only in zombie_master.bak\shaders\fxc: NightVision_ps14.vcs
Only in zombie_master.bak\shaders: index.html
Only in zombie_master.bak\shaders: read.txt
Only in zombie_master.bak\sound\powers: explosion_3.mp3
Binary files zombie_master.bak\sound\powers\explosion_3.wav and zombie_master\sound\powers\explosion_3.wav differ