Unnamed
public text v1 · immutable#include "colors.inc"
#include "glass.inc"
camera {
location <0, 5, -25>
look_at 0
angle 30
}
background { color Grey }
light_source { <300, 1000, -1000> White }
intersection {
sphere { <-1, 0, 0> 2 }
sphere { <1, 0, 0> 2 }
//texture { F_Glass1 }
pigment {Col_Glass_Bluish}
finish { phong 0.7 reflection 0.1 refraction 1 ior 1.33 }
scale 1.5
rotate y*20
}
plane {
y,-2
pigment { White }
}