rendered paste body#include <stdio.h>#include <stdlib.h>#include <string.h>#include <SDL/SDL.h>#include <windows.h>#include <math.h>#define IMAGE_WIDTH 200#define IMAGE_HEIGHT 200#define X_MIN -1.5#define X_MAX 0.5#define Y_MIN -1#define Y_MAX 1#define MAX_ITERATIONS 200SDL_Surface *screen = NULL;SDL_Color colours[MAX_ITERATIONS];colours[0].r = 0;colours[0].g = 0;colours[0].b = 0;SDL_Surface *palette;palette = SDL_LoadBMP('palette.png');int i;for(i = 0; i<=MAX_ITERATIONS; i++) { SDL_Color *rgb = SDL_GetRGB(palette, i, 0); //colours[i] = Color.new(@rgb.red,@rgb.green,@rgb.blue)}static void draw () { SDL_Flip (screen); SDL_Delay (1);}int main (int argc, char *argv[]){ char *msg; int done; /* Initialize SDL */ if (SDL_Init (SDL_INIT_VIDEO) < 0) { sprintf (msg, "Couldn't initialize SDL: %s\n", SDL_GetError ()); MessageBox (0, msg, "Error", MB_ICONHAND); free (msg); exit (1); } atexit (SDL_Quit); /* Set 640x480 16-bits video mode */ screen = SDL_SetVideoMode (IMAGE_WIDTH, IMAGE_HEIGHT, 16, SDL_SWSURFACE | SDL_DOUBLEBUF); if (screen == NULL) { sprintf (msg, "Couldn't set 640x480x16 video mode: %s\n", SDL_GetError ()); MessageBox (0, msg, "Error", MB_ICONHAND); free (msg); exit (2); } SDL_WM_SetCaption ("C++/SDL Mandlebrot Fractal", NULL); done = 0; while (!done) { SDL_Event event; /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: break; case SDL_QUIT: done = 1; break; default: break; } } /* Draw to screen */ draw (); } return 0;}