rendered paste bodyStepMania CVS 4.0 CVS crash report
--------------------------------------
Architecture: Unix
Crash reason: Assertion 'actor.HasCommand("On")' failed
Crashed thread: Main thread
Checkpoints:
Thread: Main thread
RageSurface_Load_PNG.cpp:34
RageSurface_Load_PNG.cpp:34
BitmapText.cpp:127 BitmapText::LoadFromFont(/Themes/default/Fonts/blaster 16x16.ini)
FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/blaster 16x16.ini).
ActorUtil.h:51 Assertion 'actor.HasCommand("On")' failed
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: RageSoundDriver_ALSA9_Software
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread:
085bb142: CrashHandler::ForceCrash(char const*)
0859ed25: sm_crash(char const*)
083a5f69: ActorUtil::OnCommand(Actor&)
08622ea2: RoomInfoDisplay::Load(StdString::CStdStr<char>)
083f7784: ScreenNetRoom::Init()
0839dbd2: Screen::InitScreen(Screen*)
083f7283: (stepmania)
087b6741: ScreenManager::MakeNewScreen(StdString::CStdStr<char> const&)
087b67d8: ScreenManager::PrepareScreen(StdString::CStdStr<char> const&)
087b6e25: ScreenManager::LoadDelayedScreen()
087b63c1: ScreenManager::Update(float)
0859e40f: GameLoop::RunGameLoop()
0859b16c: main
b7a0aebc: (libGLcore.so.1)
0839db31: (stepmania)
Static log:
StepMania CVS 4.0 CVS
Log starting 2007-04-29 10:13:03
Loading window: gtk
OS: Linux ver 020620
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.5
Threads library: NPTL 2.5
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14rc1 (Tue Jan 09 09:56:17 2007 UTC).
ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 0: trident_dx_nx [Trident 4DWave], 32/32 subdevices avail
ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 2: trident_dx_nx IEC958 [Trident 4DWave IEC958], 1/1 subdevices avail
ALSA: Mixing at 44100hz
Sound driver: ALSA-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Error opening "/sys/block/hdd/device/../idVendor": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../idProduct": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../serial": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../product": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../manufacturer": No such file or directory
Video renderers: 'opengl'
Display: :0.0 (screen 0)
Direct rendering: no
X server vendor: The X.Org Foundation [7.2.0.0]
Server GLX vendor: NVIDIA Corporation [1.4]
Client GLX vendor: NVIDIA Corporation [1.4]
OpenGL shading language: 1.20 NVIDIA via Cg compiler
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce FX 5700LE/AGP/SSE/3DNOW!
OGL Version: 2.1.0 NVIDIA 96.31
OGL Max texture size: 4096
OGL Texture units: 4
GLU Version: 1.3
OGL Extensions:
GL_ARB: depth_texture, fragment_program, fragment_program_shadow, fragment_shader, half_float_pixel, imaging,
multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite,
shader_objects, shading_language_100, shadow, texture_border_clamp, texture_compression, texture_cube_map,
texture_env_add, texture_env_combine, texture_env_dot3, texture_mirrored_repeat, texture_rectangle,
transpose_matrix, vertex_buffer_object, vertex_program, vertex_shader, window_pos
GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract,
compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_object,
gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, paletted_texture,
pixel_buffer_object, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
shared_texture_palette, stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_lod, texture_lod_bias, texture_object, texture_sRGB, timer_query, vertex_array
GL_HP_occlusion_test
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program,
fragment_program_option, half_float, light_max_exponent, multisample_filter_hint, occlusion_query,
packed_depth_stencil, pixel_data_range, point_sprite, primitive_restart, register_combiners,
register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal,
texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
OpenGL Fullscreen 640x480 16 color 16 texture 51Hz Vsync SmoothLines
Attempting to connect to: smonline, Port: 24482
Beginning to connect
WARNING: Network Sync Manager failed to connect
Attempting to connect to: smonline.us, Port: 24842
Beginning to connect
Server Version: 128 SMOnline Server
Mixing underruns: 2
Players joined: P1
Language: en
Current renderer: OpenGL
Theme: default
Partial log:
01:32.896: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheelItem song.png' (512x64); RGBA4, source 324,46; image 324,46.
01:32.971: glTexImage2D(format GL_RGBA4, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:32.973: RageBitmapTexture: Loaded '/Themes/default/Fonts/_shared1 16x16.png' (512x512); RGBA4, source 512,512; image 512,512.
01:32.982: Sprite::LoadFromTexture( /Themes/default/Graphics/MusicWheel highlight.png )
01:32.984: glTexImage2D(format GL_RGBA4, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:32.984: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheel highlight.png' (512x64); RGBA4, source 324,46; image 324,46.
01:32.986: RoomWheel::Load('RoomWheel')
01:32.991: Sprite::LoadFromTexture( /Themes/default/Graphics/RoomInfoDisplay Background.png )
01:33.004: glTexImage2D(format GL_RGBA4, 256x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:33.005: RageBitmapTexture: Loaded '/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA4, source 250,300; image 250,300.
-- End of report