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#464713 ·published 2007-04-29 17:47 UTC
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StepMania CVS 4.0 CVS crash report
--------------------------------------

Architecture:   Unix
Crash reason:   Assertion 'actor.HasCommand("On")' failed
Crashed thread: Main thread

Checkpoints:
Thread: Main thread
        RageSurface_Load_PNG.cpp:34 
        RageSurface_Load_PNG.cpp:34 
        BitmapText.cpp:127 BitmapText::LoadFromFont(/Themes/default/Fonts/blaster 16x16.ini)
        FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/blaster 16x16.ini).
        ActorUtil.h:51 Assertion 'actor.HasCommand("On")' failed
Thread: Decode thread
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
Thread: RageSoundDriver_ALSA9_Software
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)

Thread: 
085bb142: CrashHandler::ForceCrash(char const*) 
0859ed25: sm_crash(char const*) 
083a5f69: ActorUtil::OnCommand(Actor&) 
08622ea2: RoomInfoDisplay::Load(StdString::CStdStr<char>) 
083f7784: ScreenNetRoom::Init() 
0839dbd2: Screen::InitScreen(Screen*) 
083f7283: (stepmania)
087b6741: ScreenManager::MakeNewScreen(StdString::CStdStr<char> const&) 
087b67d8: ScreenManager::PrepareScreen(StdString::CStdStr<char> const&) 
087b6e25: ScreenManager::LoadDelayedScreen() 
087b63c1: ScreenManager::Update(float) 
0859e40f: GameLoop::RunGameLoop() 
0859b16c: main 
b7a0aebc: (libGLcore.so.1)
0839db31: (stepmania)

Static log:
StepMania CVS 4.0 CVS
Log starting 2007-04-29 10:13:03
Loading window: gtk
OS: Linux ver 020620
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.5
Threads library: NPTL 2.5
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14rc1 (Tue Jan 09 09:56:17 2007 UTC).
ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 0: trident_dx_nx [Trident 4DWave], 32/32 subdevices avail
ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 2: trident_dx_nx IEC958 [Trident 4DWave IEC958], 1/1 subdevices avail
ALSA: Mixing at 44100hz
Sound driver: ALSA-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Error opening "/sys/block/hdd/device/../idVendor": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../idProduct": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../serial": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../product": No such file or directory
WARNING: Error opening "/sys/block/hdd/device/../manufacturer": No such file or directory
Video renderers: 'opengl'
Display: :0.0 (screen 0)
Direct rendering: no
X server vendor: The X.Org Foundation [7.2.0.0]
Server GLX vendor: NVIDIA Corporation [1.4]
Client GLX vendor: NVIDIA Corporation [1.4]
OpenGL shading language: 1.20 NVIDIA via Cg compiler
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce FX 5700LE/AGP/SSE/3DNOW!
OGL Version: 2.1.0 NVIDIA 96.31
OGL Max texture size: 4096
OGL Texture units: 4
GLU Version: 1.3
OGL Extensions:
  GL_ARB: depth_texture, fragment_program, fragment_program_shadow, fragment_shader, half_float_pixel, imaging, 
    multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, 
    shader_objects, shading_language_100, shadow, texture_border_clamp, texture_compression, texture_cube_map, 
    texture_env_add, texture_env_combine, texture_env_dot3, texture_mirrored_repeat, texture_rectangle, 
    transpose_matrix, vertex_buffer_object, vertex_program, vertex_shader, window_pos
  GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, 
    compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_object, 
    gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, paletted_texture, 
    pixel_buffer_object, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, 
    shared_texture_palette, stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, 
    texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, 
    texture_lod, texture_lod_bias, texture_object, texture_sRGB, timer_query, vertex_array
  GL_HP_occlusion_test
  GL_IBM: rasterpos_clip, texture_mirrored_repeat
  GL_KTX_buffer_region
  GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program, 
    fragment_program_option, half_float, light_max_exponent, multisample_filter_hint, occlusion_query, 
    packed_depth_stencil, pixel_data_range, point_sprite, primitive_restart, register_combiners, 
    register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal, 
    texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2, 
    vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option
  GL_S3_s3tc
  GL_SGIS: generate_mipmap, texture_lod
  GL_SGIX: depth_texture, shadow
  GL_SUN_slice_accum
OpenGL Fullscreen 640x480 16 color 16 texture 51Hz Vsync SmoothLines
Attempting to connect to: smonline, Port: 24482
Beginning to connect
WARNING: Network Sync Manager failed to connect
Attempting to connect to: smonline.us, Port: 24842
Beginning to connect
Server Version: 128 SMOnline Server
Mixing underruns: 2
Players joined: P1
Language: en
Current renderer: OpenGL
Theme: default

Partial log:
01:32.896: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheelItem song.png' (512x64); RGBA4, source 324,46;  image 324,46.
01:32.971: glTexImage2D(format GL_RGBA4, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:32.973: RageBitmapTexture: Loaded '/Themes/default/Fonts/_shared1 16x16.png' (512x512); RGBA4, source 512,512;  image 512,512.
01:32.982: Sprite::LoadFromTexture( /Themes/default/Graphics/MusicWheel highlight.png )
01:32.984: glTexImage2D(format GL_RGBA4, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:32.984: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheel highlight.png' (512x64); RGBA4, source 324,46;  image 324,46.
01:32.986: RoomWheel::Load('RoomWheel')
01:32.991: Sprite::LoadFromTexture( /Themes/default/Graphics/RoomInfoDisplay Background.png )
01:33.004: glTexImage2D(format GL_RGBA4, 256x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:33.005: RageBitmapTexture: Loaded '/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA4, source 250,300;  image 250,300.

-- End of report