rendered paste body
public class Weapon extends Objects
{
//attributes of weapons.. weapons could be spells thus the area of effect
int speed;
int damage;
int area;
String nameOfWeapon;
//constructor.. damage should store dice roll..
public super(String name)
{
if(name=="longsword")
{
nameOfWeapon= "Long Sword";
speed = 5;
damage = 8;
area = 1;
}
else if(name=="shortsword")
{
nameOfWeapon = "Short Sword";
speed = 3;
damage = 6;
area = 1;
}
else if(name=="magic missile")
{
nameOfWeapon = "Magic Missile";
speed = 1;
damage = 5;
area = 10;
}
}
public Weapon(String name, int xSpeed, int xDamage, int xArea)
{
speed = xSpeed;
damage = xDamage;
area = xArea;
nameOfWeapon = name;
}
public void setSpeed(int xSpeed)
{
speed = xSpeed;
}
public void setDamage(int xDamage)
{
damage = xDamage;
}
public void setArea(int xArea)
{
area = xArea;
}
public int getSpeed()
{
return speed;
}
public int getDamage()
{
return damage;
}
public int getArea()
{
return area;
}
}
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OBJECTS
public class Objects
{
String nameOfObject;
//constructor
public Objects(String name)
{
nameOfObject = name;
}
}