All pastes #464432 Raw Edit

Someone

public text v1 · immutable
#464432 ·published 2007-04-29 14:39 UTC
rendered paste body
alias c1 { return $+($iif($left($1,1) isnum, 14 $1-, 14 $+ $1-)) }
alias c2 { return $+($iif($left($1,1) isnum, 7 $1-, 7 $+ $1-)) }
alias c3 { return $+($iif($left($1,1) isnum, 5 $1-, 5 $+ $1-)) }


on *:text:*:*: {
  tokenize 32 $strip($1-)
  if ($left($1,1) !isin @!.) halt
  if ($right($1,-1) == stats) var %style = astats
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
  elseif ($remove($1,!,@) == void) var %style = void
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
  elseif ($right($1,-1) == defname) && ($2) {
    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
    notice $nick $c1(You're default RSN for the host) $c2($mask($fulladdress,3)) $c1(has been set to) $c2($2-)
    halt
  }
  else halt

  inc %ID

  if ($2 && $left($2,2) == -t) var $+(%,tnumber,%ID) = $right($2,2), $+(%,tnumber,%ID) = ON
  if ($2 && $left($2,2) != -t) var $+(%,tnumber,%ID) = OFF

  if ($len($iif($+(%,tnumber,%ID), $3-, $2-)) > 12) {
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
    cleanup %ID
    halt
  }
  elseif ($2 && $left($2,2) != -t) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
  elseif ($2 && $3 && $len($2) == 4 && $left($2,2) == -t) set $+(%,stats.rsn.,%ID) $replace($3-,$chr(32),-)
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
  else set $+(%,stats.rsn.,%ID) $nick

  set $+(%,stats.style.,%ID) %style
  set $+(%,stats.skill.,%ID) %skill
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
  sockopen $+(stats.,%ID) hiscore.runescape.com 80
}

on *:sockopen:stats.*: {
  var %id = $gettok($sockname,2,46)
  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
  sockread &Incoming
  bwrite $sockname -1 -1 &Incoming
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
    cleanup $gettok($sockname,2,46)
  }
}
alias -l makehash {
  var %file = $1
  bread %file 1 $file(%file).size &stats
  var %currentstat, %x = 1
  while (%x) {
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
    var %currentstat = $striptags($bvar(&stats,%x,200).text)
    tokenize 10 %currentstat
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
  }
  process %file
}
alias process {
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
    %display = $($+(%,stats.display.,%ID),2), $&
    %rsn = $($+(%,stats.rsn.,%ID),2), $&
    %skill = $($+(%,stats.skill.,%ID),2), $&
    %style = $($+(%,stats.style.,%ID),2)
  if (%style == astats) {
    while (%x <= 22) {
      tokenize 32 $hget(%table,$setskill(%x))
      if ($2) var %statline = %statline $c1($setskill(%x)) $+ $c2($2) 
      inc %x
    }
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
    %display %statline
  }
  elseif (%style == istat) {
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
    else {
      tokenize 32 $hget(%table,%skill)

      var %Stat.lvl = $iif( $+(%,tnumber,%ID) === ON, $calc( $+(%,tnumber,%ID) ), $calc($2 + 1))

      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
      %display $c1(Rank:) $+ $c2($1) $c1(Level:) $+ $c2($bytes($2,b)) $c1(Exp:) $+ $c2($3) $&
        $iif(%skill != Overall,$c1(Exp to lvl) $c2(%Stat.lvl) $+ $c1(:) $+ $c2($comma($calc(%level [ $+ [ %Stat.lvl ] ] - $remove($3,$chr(44))))))
      if (%skill == $setskill(Hitpoints) && $bytes($2,b) != 99) {
        %display $c1(Bandits:) $c2($comma($ceil($calc( (%level [ $+ [ %Stat.lvl ] ] - $remove($3,$chr(44))) / 68)))) $+ $c3(|) $&
          $c1(Axes:) $c2($comma($ceil($calc( (%level [ $+ [ %Stat.lvl ] ] - $remove($3,$chr(44))) / 58.52)))) $+ $c3(|) $&
          $c1(PC Points:) $c2($comma($ceil($calc( (%level [ $+ [ %Stat.lvl ] ] - $remove($3,$chr(44))) / $calc(($2 ^ 2) / 6) ))))))
      }
      if (%skill == $setskill(Attack) || %skill == $setskill(Strength) || %skill == $setskill(Defence) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Bandits:) $c2($comma($ceil($calc( (%level [ $+ [ %stat.lvl ] ] - $remove($3,$chr(44))) / 200)))) $c3(|) $&
          $c1(Axes:) $c2($comma($ceil($calc( (%level [ $+ [ %stat.lvl ] ] - $remove($3,$chr(44))) / 176)))) $c3(|) $&
          $c1(PC Points:) $c2($comma($ceil($calc( (%level [ $+ [ %stat.lvl ] ] - $remove($3,$chr(44))) / $calc(($2 ^ 2) / 6) ))))))
      }
      if (%skill == $setskill(Prayer) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Dragon Bones:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 72.5)))) $c3(|) $&
          $c1(Dragon Bones w/ Guilded Altar:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 253.75)))) $c3(|) $&
          $c1(Dragon Bones w/ Ecto:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 288))))
      }
      if (%skill == $setskill(Magic) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Camelot Teleport:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 55.5)))) $c3(|) $&
          $c1(High Alchemy:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 65)))) $c3(|) $&
          $c1(Stun:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 90))))
      }
      if (%skill == $setskill(Range) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Fire Giants:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 444)))) $c3(|) $&
          $c1(Blue Dragons:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 428)))) $c3(|) $&
          $c1(Black Dragon:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 660))))
      }
      if (%skill == $setskill(Runecrafting) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Air Runes:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 5)))) $c3(|) $&
          $c1(Fire Runes:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 7)))) $c3(|) $&
          $c1(Nature Runes:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 9)))) $c3(|) $&
          $c1(Law Runes:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 9.5))))
      }
      if (%skill == $setskill(Construction) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Oak Planks:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 60)))) $c3(|) $&
          $c1(Teak Planks:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 90)))) $c3(|) $&
          $c1(Mahogany Planks:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 140))))
      }
      if (%skill == $setskill(Agility) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl, $calc(%EXP-to-Lvl), %stat.lvl)) $c1(:) $&
          $c1(Barbarian Course:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 139.5)))) $c3(|) $&
          $c1(Wilderness Course:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 571)))) $c3(|) $&
          $c1(Ape Atoll Course:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 580))))
      }
      if (%skill == $setskill(Herblore) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $+ $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $+ $c1(:) $&
          $c1(Prayer Pot:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 87.5)))) $c3(|) $&
          $c1(Super Attack:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 100)))) $c3(|) $&
          $c1(Super Strength:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 125)))) $c3(|) $&
          $c1(Super Defence:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 150))))
      }
      if (%skill == $setskill(Thieving) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Pick Master Farmer:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 43)))) $c3(|) $&
          $c1(Pick Ardougne Knights:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 84.3)))) $c3(|) $&
          $c1(Pick Watchmen:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 137.5)))) $c3(|) $&
          $c1(Pick Paladins:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 151.8))))
      }
      if (%skill == $setskill(Crafting) && $bytes($2,b) != 99) {
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Bowstrings:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl), %stat.lvl) ] ] - $remove($3,$chr(44))) / 15)))) $c3(|) $&
          $c1(Green Dragonhides:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 62)))) $c3(|) $&
          $c1(Blue Dragonhides:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 70)))) $c3(|) $&
          $c1(Dragonstone Amulets:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 150))))
      }
      if (%skill == $setskill(fletching) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Magic Long Bow:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 183)))) $c3(|) $&
          $c1(Yew Long Bow:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 150)))) $c3(|) $&
          $c1(Maple Long Bow:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 116.6)))) $c3(|) $&
          $c1(Willow Long Bow:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 83))))
      }
      if (%skill == $setskill(Hunter) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Tropical Wagtails:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 95)))) $c3(|) $&
          $c1(Red Chinchompas:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 265)))) $c3(|) $&
          $c1(Red Salamander:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 272)))) $c3(|) $&
          $c1(Black Salamander:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 304))))
      }
      if (%skill == $setskill(Mining) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) $c1(:) $&
          $c1(Iron:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 35)))) $c3(|) $&
          $c1(Coal:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 50)))) $c3(|) $&
          $c1(Gold:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 65)))) $c3(|) $&
          $c1(Mithril:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 80))))
      }
      if (%skill == $setskill(Smithing) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Iron Bars:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 12.5)))) $c3(|) $&
          $c1(Steel Bars:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 17.5)))) $c3(|) $&
          $c1(Mithril Bars:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 30)))) $c3(|) $&
          $c1(Gold Bars w/ Gauntlets:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 56.5))))
      }
      if (%skill == $setskill(Fishing) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Lobsters:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 90)))) $c3(|) $&
          $c1(Sharks:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 110)))) $c3(|) $&
          $c1(Monkfish:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 120))))
      }
      if (%skill == $setskill(cooking) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Shark:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 210)))) $c3(|) $&
          $c1(Monkfish:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 150)))) $c3(|) $&
          $c1(Lobsters:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 120))))
      }
      if (%skill == $setskill(Firemaking) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Willows:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 90)))) $c3(|) $&
          $c1(Maples:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 135)))) $c3(|) $&
          $c1(Yews:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 202.5)))) $c3(|) $&
          $c1(Magics:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 303.8))))
      }
      if (%skill == $setskill(Woodcutting) && $bytes($2,b) != 99) { 
        %display $c1(Required for level) $c2($iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl)) $c1(:) $&
          $c1(Willows:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 67.5)))) $c3(|) $&
          $c1(Maples:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 100)))) $c3(|) $&
          $c1(Yews:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 175)))) $c3(|) $&
          $c1(Magics:) $c2($comma($ceil($calc($calc(%level [ $+ [ $iif(%EXP-to-Lvl,$calc(%EXP-to-Lvl),%stat.lvl) ] ] - $remove($3,$chr(44))) / 250))))
      }

    }
  }
  elseif (%style == combat) {
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)

    if (%MagicCombat == %MeleeCombat) && (%MagicCombat == %RangedCombat) {
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
      cleanup %id
      halt
    }
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
    else var %cmbstyle = melee, %combat = %MeleeCombat

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
    else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
    var %combat = $round(%combat,2), %next = $ceil(%combat)

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
    %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
      $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
    %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
      $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
  }
  elseif (%style == void) {
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

    var %attack.PC-Points = $calc((%a ^ 2) / 6), $&
      %attack.XPtoLVL = $calc( (%level [ $+ [ $calc(%a + 1) ] ] ) - $remove($gettok($hget(%table,attack),3,32),$chr(44))), $&
      %strength.PC-Points = $calc((%s ^ 2) / 6), $&
      %strength.XPtoLVL = $calc( (%level [ $+ [ $calc(%s + 1) ] ] ) - $remove($gettok($hget(%table,strength),3,32),$chr(44))), $&
      %defence.PC-Points = $calc((%d ^ 2) / 6), $&
      %defence.XPtoLVL = $calc( (%level [ $+ [ $calc(%d + 1) ] ] ) - $remove($gettok($hget(%table,defence),3,32),$chr(44)))

    var %hp.PC-Points = $calc((%h ^ 2) / 6), $&
      %hp.XPtoLVL = $calc( (%level [ $+ [ $calc(%h + 1) ] ] ) - $remove($gettok($hget(%table,hitpoints),3,32),$chr(44))), $&
      %prayer.PC-Points = $calc((%p ^ 2) / 12), $&
      %prayer.XPtoLVL = $calc( (%level [ $+ [ $calc(%p + 1) ] ] ) - $remove($gettok($hget(%table,prayer),3,32),$chr(44))), $&
      %range.PC-Points = $calc((%r ^ 2) / 6), $&
      %range.XPtoLVL = $calc( (%level [ $+ [ $calc(%r + 1) ] ] ) - $remove($gettok($hget(%table,ranged),3,32),$chr(44))), $&
      %magic.PC-Points = $calc((%m ^ 2) / 6), $&
      %magic.XPtoLVL = $calc( (%level [ $+ [ $calc(%m + 1) ] ] ) - $remove($gettok($hget(%table,magic),3,32),$chr(44)))

    if ($gettok($hget(%table,attack),2,32) == 99 && $gettok($hget(%table,defence),2,32) == 99 && $gettok($hget(%table,strength),2,32) == 99 && $gettok($hget(%table,hitpoints),2,32) == 99 && $gettok($hget(%table,magic),2,32) == 99 && $gettok($hget(%table,ranged),2,32) == 99 && $gettok($hget(%table,prayer),2,32) == 99) {
      %display $c2(%rsn) $c1(has all 99 combat stats already.)
    }
    else {
      %display $c1(PC Points) $c2(%rsn) $c1(needs for:)
      %display $iif($gettok($hget(%table,attack),2,32) != 99, $c1(Attack:) $+ $c2($ceil($calc( %attack.XPtoLVL / %attack.PC-points )) Points), $c1(Attack:) $c2(N/A)) $&
        $c3(-) $iif($gettok($hget(%table,defence),2,32) != 99, $c1(Defence:) $+ $c2($ceil($calc( %defence.XPtoLVL / %defence.PC-points )) Points), $c1(Defence:) $c2(N/A)) $&
        $c3(-) $iif($gettok($hget(%table,strength),2,32) != 99, $c1(Strength:) $+ $c2($ceil($calc( %strength.XPtoLVL / %strength.PC-points )) Points), $c1(Strength:) $c2(N/A))
      %display $iif($gettok($hget(%table,hitpoints),2,32) != 99, $c1(Hitpoints:) $+ $c2($ceil($calc( %hp.XPtoLVL / %hp.PC-points )) Points), $c1(Hitpoints:) $c2(N/A)) $&
        $c3(-) $iif($gettok($hget(%table,magic),2,32) != 99, $c1(Magic:) $+ $c2($ceil($calc( %magic.XPtoLVL / %magic.PC-points )) Points), $c1(Magic:) $c2(N/A))) $&
        $c3(-) $iif($gettok($hget(%table,ranged),2,32) != 99, $c1(Range:) $+ $c2($ceil($calc( %range.XPtoLVL / %range.PC-points )) Points), $c1(Range:) $c2(N/A)) $&
        $c3(-) $iif($gettok($hget(%table,prayer),2,32) != 99, $c1(Prayer:) $+ $c2($ceil($calc( %prayer.XPtoLVL / %prayer.PC-points )) Points), $c1(Prayer:) $c2(N/A))
    }
  }
  cleanup %id
}

alias -l cleanup {
  unset $+(%,stats.*.,$1)
  sockclose $+(Stats.,$1)
  .remove $+(Stats.,$1)
}

alias -l xp {
  var %x = 1, %level = $calc($1 - 1), %xp = 0
  while (%x <= %level) {
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
    inc %xp %TempXp
    inc %x
  }
  return $int(%xp)
}

alias -l xp2Next {
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
  return $calc(%nextxp - %xp)
}

alias -l comma {  Var %a, %b = $regsub($ticks,$$1,/\G([+-]?\d+?)(?=(?:\d{3})++(?=\.\d++$|$))/g,\1 $+ $chr(44),%a) | Return %a }
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
  elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
}