nova
public text v1 · immutablefunction ModifyPlayer(pawn Other)
{
local class<Inventory> Crownclass;
Crownclass = Class'King.Crown_Inv';
Crown = Spawn(Crownclass, Other);
Other.addInventory(Crown);
Super.ModifyPlayer(Other);
}function ModifyPlayer(pawn Other)
{
local class<Inventory> Crownclass;
Crownclass = Class'King.Crown_Inv';
Crown = Spawn(Crownclass, Other);
Other.addInventory(Crown);
Super.ModifyPlayer(Other);
}