nova
public text v1 · immutableclass Crown_Inv extends Inventory;
function AttachToPawn(Pawn P) {
ThirdPersonActor = Spawn(AttachmentClass,Owner);
InventoryAttachment(ThirdPersonActor).InitFor(self);
P.AttachToBone(ThirdPersonActor, 'Head');
}
defaultproperties
{
AttachmentClass=class'Crown'
}