rendered paste bodyScoutCannon::ScoutCannon(const std::string& lazername,const Ogre::Vector3& position, const Ogre::Quaternion& orientation, Ogre::SceneNode* parNode)
{
parentNode = parNode;
damage = 5;
lazertype=5;
SceneManager* mgr = SceneManagerEnumerator::getSingletonPtr()->getSceneManager("ExampleSMInstance");
lazerNode = mgr->getRootSceneNode()->createChildSceneNode();
lazerNode->setPosition(position);
lazerNode->setOrientation(orientation);
lazerboardset = mgr->createBillboardSet(lazername,1);
lazerboard = lazerboardset->createBillboard(lazerNode->getPosition(),ColourValue(0,0,1));
lazerboard->setDimensions(50,50);
lazerNode->attachObject(lazerboardset);
Vector3 posi = lazerboard->getPosition();
velocity = ((-Vector3::UNIT_Z))*100;
}