rendered paste bodyfunction GGHUD()
local red = (LocalPlayer():Health() * 0.3921568627450980392156862745098)-255
local green = 255 - (LocalPlayer():Health() * 0.3921568627450980392156862745098)
local size = (LocalPlayer():Health() * (100/((ScrW()/8) - 2)))- (ScrW()/8) - 2
draw.RoundedBox(8, ScrW()/16, ScrH() - 50, ScrW()/8, 16, Color(47,79,79,200))
draw.RoundedBox(6, ScrW()/16 + 2, ScrH() - 52, size, 12, Color(red,0,green,170)
if LocalPlayer():IsAlive() && LocalPlayer:GetActiveWeapon():IsWeapon() then
local clip = LocalPlayer():GetActiveWeapon():Clip1()
local dclip = LocalPlayer():GetActiveWeapon().Primary.ClipSize
local size = (clip * (100/((ScrW()/8) -2))) - (ScrW()/8)-2
draw.RoundedBox(8, 2(ScrW()/16), ScrH() - 70, ScrW()/8, 16, Color(47,79,79,200))
draw.RoundedBox(6, 2(ScrW()/16) + 2, ScrH() - 72, size, 12, Color(79,43,204,170))
end
end