All pastes #46243 Raw Edit

Miscellany

public text v1 · immutable
#46243 ·published 2006-03-19 15:17 UTC
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Index: C:/workspace/c4/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- C:/workspace/c4/java/net/sf/l2j/gameserver/GameServer.java	(revision 1605)
+++ C:/workspace/c4/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -30,6 +30,7 @@
 import net.sf.l2j.Server;
 import net.sf.l2j.gameserver.cache.CrestCache;
 import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.gameserverpackets.ServerStatus;
 import net.sf.l2j.gameserver.handler.AdminCommandHandler;
 import net.sf.l2j.gameserver.handler.ItemHandler;
 import net.sf.l2j.gameserver.handler.SkillHandler;
@@ -452,8 +453,12 @@
 		
 		_loginThread = LoginServerThread.getInstance();
 		_loginThread.setMaxPlayer(Config.MAXIMUM_ONLINE_USERS);
+		
 		_loginThread.start();
 		
+		// should we wait for something before sending server status ?
+		_loginThread.sendServerStatus(ServerStatus.MAX_PLAYERS,Config.MAXIMUM_ONLINE_USERS);
+		
 		_selectorThread = new SelectorThread(Config.GAMESERVER_HOSTNAME, Config.PORT_GAME);
 		_selectorThread.start();
 		_log.config("Maximum Numbers of Connected Players: " + Config.MAXIMUM_ONLINE_USERS);
Index: C:/workspace/c4/java/net/sf/l2j/gameserver/LoginServerThread.java
===================================================================
--- C:/workspace/c4/java/net/sf/l2j/gameserver/LoginServerThread.java	(revision 1624)
+++ C:/workspace/c4/java/net/sf/l2j/gameserver/LoginServerThread.java	(working copy)
@@ -182,6 +182,7 @@
     	_gameInternalHost = Config.INTERNAL_HOSTNAME;
     	_waitingClients = new FastList<WaitingClient>();
     	_accountsInGameServer = new FastMap<String, Connection>();
+    	_maxPlayer=Config.MAXIMUM_ONLINE_USERS; 
     }
     
     public static LoginServerThread getInstance()
@@ -542,7 +543,6 @@
 	 */
 	public void setMaxPlayer(int maxPlayer)
 	{
-		sendServerStatus(ServerStatus.MAX_PLAYERS,maxPlayer);
 		_maxPlayer = maxPlayer;
 	}